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Hi guys, I've just published all contents from Jacobite Rising rulebook.
Click on the banner to see all chapters.
You will aslo find all new units under "The Game --> Units" menu.
I've recently been contact by one of Richard Borg playtesters (Steven Malecek) asking for permission to post his "solitaire rules".
Here they are, with his introduction:
I am one of Richard's playtesters for 20 years now, during the Flu Pandemic we have found it hard to play, I know there are solitaire rules out there that have been adapted from other games to use with C&C but I have come up with this simple set of solitaire rules. I have tested it over 60 games at least 5 times with each version and it works well even using Combat/Tactical Cards and in EPIC modes.
Solitaire Command and Colors |
Hi guys,
I've finally managed to add Mark scenarios to main database so we can record game results!
Here you can find his scenarios:
Thank you Mark for sharing them.
Here you can see the full scenario list from Exp#1.
Happy gaming!
Now you can find all unit and terrain details in each section (see "The Game" menu).
Hope you find them useful...
By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently. Commands & Colors Tricorne - The American Revolution, however, introduces many new game concepts, which will add historical depth and provide even the most veteran Commands & Colors player many new play experiences and challenges.
The scale of the game fluctuates, which allows players to effectively portray some of the larger American Revolution battles, as well as smaller size skirmish actions. In some scenarios, an infantry unit may represent an entire brigade, while in others a unit may only represent a few companies of soldiers. Still the linear tactics of the period, that you will need to execute to gain victory, conform remarkably well to the advantages and limitations inherent to the various American Revolution Armies of the day, and the battlefield terrain features on which they fought. To further emphasize the differences in battlefield doctrine between the British and Continental forces, each army has its own unique deck of Combat cards.
Players, that are familiar with other Commands & Colors games, will soon note that unit combat losses in a Tricorne game are typically not as great as other games covered in the Commands & Colors series. This is a direct result of the linear tactic fighting style of the armies that fought during the American Revolution. Unit morale is the main thematic focus in a Tricorne battle as it was historically. Knowing that an entire unit, that has only taken minimal losses when forced to retreat, may actually break and rout from the battlefield, will definitely keep players on the edge of their command chairs during an entire battle.
The 12 battles, showcased in the scenario section of this booklet, feature a stylized battlefield map that emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. These scenarios are a smattering of some of the better-known engagements of the American Revolution.
*All components are comparable to the quality you expect in any Commands & Colors game.
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Map Name | Times Played |
---|---|
001 Bemis Heights (7 October 1777) | played 60 times |
003 Freeman’s Farm (19 September 1777) | played 37 times |
002 Bunker Hill (17 June 1775) | played 35 times |
005 Long Island - Grant’s Attack (27 August 1776) | played 32 times |
008 Camden (16 August 1780) | played 29 times |
007 Monmouth (28 June 1778) | played 26 times |
006 Long Island - British Flank March (27 August 1776) | played 25 times |
011 Hobkirk’s Hill (25 April 1781) | played 24 times |
010 Guilford Courthouse (15 March 1781) | played 24 times |
004 Bemis Heights - British Redoubts (7 October 1777) | played 24 times |
Map Name | Played on | User |
---|---|---|
JR02 Dunkeld - 21 August 1689 | 2023-03-12 00:19:51 | ClanRattray |
JR03 Cromdale - 1 May 1690 | 2023-03-06 00:01:56 | ClanRattray |
005 Long Island - Grant’s Attack (27 August 1776) | 2023-02-12 11:21:45 | Riclev |
002 Bunker Hill (17 June 1775) | 2023-01-08 14:31:31 | NapoleonIV |
001 Bemis Heights (7 October 1777) | 2023-01-02 21:43:02 | NapoleonIV |
MM05 Fort Carillon (8 July 1758) | 2022-12-23 01:16:25 | MarkMcG |
MM04 Monongahela (9 July 1755) | 2022-12-22 23:36:00 | MarkMcG |
MM06 La Belle-Famille (24 July 1759) | 2022-12-22 23:27:55 | MarkMcG |
105 Brandywine - Greene’s Rear Guard (11 September 1777) | 2022-12-19 11:45:56 | ozzie |
104 Brandywine - Knyphausen’s Attack (11 September 1777) | 2022-12-19 11:45:41 | ozzie |