Victory Results:
 45 %
Record a victory for BOTTOM ARMY  55 %
Total plays 11 - Last reported by ozzie on 2024-03-31 07:17:06

Historical Background

In June, Clinton and Knyphausen planned to make a second attempt on Washington’s main encampment at Morristown. Knyphausen would drive north, while Clinton moved up the Hudson. If Washington moved to attack Knyphausen, Henry would come ashore and trap Washington. Washington was not in the area, and opposing Knyphausen’s advance was Nathanael Greene. Greene’s plan ws to position his troops so the British would have to breakthrough a series of positions before making it to Hobart Gap. As the British advanced down the Galloping Hill Road and Vauxhall Road, they contacted Greene’s troops. As planned, as the fighting escalated along a road, the Continental forces fell back to a new defensive position. Realizing his advance up the Vauxhall Road was as far as he could go, Mathew turned back to join Knyphausen, who had taken Springfield. It was now about two o'clock in the afternoon when Knyphausen and Mathew decided that to continue the fight would be futile.
The stage is set. The battle lines are drawn and you are in command. The rest is history?

 

Battle Notes

Continental Army
• Commander: Greene
• 5 Command Cards & 4 Combat Cards

British Army
• Commander: Knyphausen
• 5 Command Cards & 4 Combat Cards
• Move First

Victory

9 Victory Banners

Special Rules

•No Opening Carronade.
•The British player gains 1 Temporary Victory Banner, at the start of his turn, for each bridge occupied.
•Springfield 3 structures are a Temporary Last to Occupy Majority Victory Banner Objective worth 1 banner to the side that occupies Springfield. The Continental player starts with 1 banner.
•The British player gains 1 Permanent Breakthrough Victory Banner for each British unit that exits the battlefield from the Continental baseline hex.
•The British player is racing against time. The Continental player gains 1 Permanent Victory Banner for each Scout Command card he plays.
•The Rahway River and streams are fordable. In addition, there is no movement or battle restrictions at the shallow ford.

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ozzie replied the topic:
7 months 3 weeks ago
The British concentrated on the Springfield bridge with their cannon and light troops damaging the Continentals at the bridge, allowing for regulars to bayonet their way through. The American survivors held up in Springfield awaiting help. As the British finally stalled in the buildings, the attack shifted to the bridge on the right flank and the Americans broke and ran under withering fire. General Lee joined them in flight. The British lost some Provincial infantry but with both bridges secured, they concentrated on moving up the roads to mass for attacks, whilst withdrawing badly damaged units. The Americans had too few quality units left although their artillery did do some damage. A 9-3 British win, but a closer fight with three surviving British units also left with only 1 block.
ozzie replied the topic:
3 years 9 months ago
This is a wonderful scenario. The British must elect which side to attack with first and clear the Americans from that part of the river. The Americans must hold on and inflict as much damage as possible because many British units have limited retreat space. When British intentions become clear the Americans can reinforce that sector but it is often a choice of shoot whilst you can or reinforce.
Mark-McG replied the topic:
3 years 11 months ago
Springfield Scenario (Page 16)
Note: Unfortunately, the combined tile manifest of the Core Game and Expansion 1 is short one LeftTurnout Road / Left-Turnout River Tile. There are two Left-Turnout Road / Left-Turnout River Tiles in
the combined Core Game and Expansion 1 tile manifest. The Springfield Scenario calls for the placement
of two Left-Turnout Road Tiles and one Left-Turnout River Tile