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  4. Expansion 1 - The French and More

Expansion 1 - The French and More

By design, The American Revolution - Commands & Colors Tricorne is not overly complex. In the game, Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently. The scale of the game fluctuates, which allows players to effectively portray some of the larger American Revolution battles, as well as smaller size skirmish actions.
In some scenarios, an infantry unit may represent an entire brigade, while in others a unit may only represent a few companies of soldiers. The scenario section of this booklet features a stylized battlefield map that emphasizes the important terrain features and highlights the historical deployment of forces in scale with the game system. Still the linear tactics of the period that you will need to execute to gain victory conform remarkably well to the advantages and limitations inherent to the various American Revolution Armies of the day, and the battlefield terrain features on which they fought.
The French & More is the first expansion for the The American Revolution - Commands & Colors Tricorne game. The 10 battles, showcased in the scenario section of this booklet, introduce the French and include the two major land battles that involve units of the French Army, Savannah and Yorktown. The expansion also takes a detailed look at the Battle of Brandywine, along with the battles of Springfield, Kings Mountain and Pell’s Point. Included also are all the new unit blocks and terrain tiles you will need for these engagements.

Welcome and Enjoy!
- Richard Borg


This is not a standalone game. In order to play this expansion you will need a copy of the base game The American Revolution - Commands & Colors Tricorne

Articles
Title Author Hits
Official Scenarios (Exp#1) Alessandro Crespi 2540
Credits (Exp#1) Alessandro Crespi 792
New Terrain (Exp#1) Alessandro Crespi 1352
Objective Banners (Exp#1) Alessandro Crespi 1326
Game Turn (Exp#1) Alessandro Crespi 979
Setting up a game (Exp#1) Alessandro Crespi 867
Object of the game (Exp#1) Alessandro Crespi 868
Units & Leaders (Exp#1) Alessandro Crespi 2527
Contents (Exp#1) Alessandro Crespi 1697
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