By design, Commands & Colors Tricorne - The Jacobite Rising is not overly complex. The game is based on the highly successful Commands & Colors Tricorne game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and effciently. In a Jacobite Rising Tricorne battle, unit morale is one of the main thematic concepts, as it was historically. With the possibility that an entire unit that has only taken minimal losses, when forced to retreat, may actually break and rout from the battlefield, which will definitely keep players on the edge of their command chairs during an entire battle.
To further emphasize the differences in battlefield doctrine between the Highland Clans and Government forces, each army has its own unique deck of Combat cards.
As with other Commands & Colors games, the scale of the game fluctuates, which allows players to effectively portray some of the larger historical Rising battles like Culloden and Falkirk, as well as smaller size skirmish actions. The 13 battles showcased in the scenario section of this booklet feature a stylized battlefield map that emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Still the tactics of the period, that you will need to execute to gain victory, conform remarkably well to the advantages and limitations inherent to the various armies of the day and the battlefield terrain features on which they fought.
Owners of Compass Games The American Revolution - Commands & Colors Tricorne will find many familiar game mechanics in this stand-alone game product, but there are also plenty of new and interesting play concepts. Concepts that add historical depth and will provide even the most veteran Commands & Colors players new experiences and challenges as they are introduced into the world of the Highland Clans in the time of the Jacobite Risings.
Welcome and Enjoy!
- Richard Borg