Historical Background
The British Army was under siege in Yorktown and running short of supplies. Cornwallis sent Tarleton to Gloucester, just across the York River, to seach for supplies. Tarleton, believing that he only faced militia, sent out raiding parties. Mercer, however, had recently been reinforced by French troops. Not far from Gloucester a storehouse of supplies was discovered, but before these could be recovered, the French launched an attack. The fighting was fierce. The British were finally forced to retire when Mercer’s troops joined the battle.
The stage is set. The battle lines are drawn and you are in command. The rest is history?
Battle Notes
Continental Army
• Commander: Marquis De Choisy
• 5 Command Cards & 2 Combat Cards
British Army
• Commander: Tarleton
• 6* Command Card & 4 Combat Cards
• Move First
Victory
4 Victory Banners
Special Rules
• *The British take the first two turns. Play a card, move and battle, and draw a new Command card. Play a second Command card, move and battle, and draw a new Command Card.
• No Opening Carronade.
• The Continental player gains 1 Temporary Victory Banner, at the start of his turn, for each field works hex occupied.
• The British player gains 1 Permanent Breakthrough Victory Banner for each British unit that exits the battlefield from the Continental baseline hex.
• The British gains 1 Permanent Victory Banner, at the start of his turn, for each building hex occupied outside of Gloucester.
• The British player is racing against time. The Continental player gains 1 Permanent Victory Banner for each Scout Command card he plays.
• Stream is fordable
Q: Are all three Building Hexes within the boundaries of the British Fieldworks considered to be part of the Town of Gloucester?
A: YES. THE THREE BUILDING HEXES WITHIN THE BOUNDARIES OF THE BRITISH FIELDWORKS MAKE UP THE TOWN OF GLOUCESTER. (RB)