ENCLOSURE WALL


Movement: Moving onto a hex with enclosure walls is possible through all hex sides with no enclosure walls to cross.
An infantry unit is the only unit type that may be ordered to move across a hex side with an enclosure wall.
• The infantry unit must start its turn adjacent to a hex side with the enclosure wall.
• The infantry unit after moving across, must stop and may move no further on this turn.
• The infantry unit may not battle on this turn.

Battle:
Turn Unit Moves onto Enclosure Wall hex: When moving through a hex side with no enclosure walls, there are no battle modifiers.
Enclosure Wall Protection:
• Unit on enclosure wall hex ignores 1 unit symbol hit from ranged and melee combat when a unit is attacked and the attack goes through an enclosure wall side of the hex.
• Unit on enclosure wall hex ignores 1 flag from ranged and melee combat when a unit is attacked and the attack goes through an enclosure wall side of the hex.
Targeting Enemy across an Enclosure Wall:
• An infantry unit does not reduce the number of battle
dice rolled.
• A cavalry unit reduces the number of battle dice rolled by 2.
• An artillery unit does not reduce the number of battle dice rolled.
Battling across an Enclosure Wall:
• An infantry unit does not reduce the number of battle dice rolled.
• A cavalry unit reduces the number of battle dice rolled by 2.
• An artillery unit does not reduce the number of battle dice rolled.
Line of Sight: 
An enclosure wall will block line of sight, unless a unit is directly adjacent to the hex side with enclosure wall and looking over the enclosure wall.

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