009 Cowpens (17 January 1781)
Major General Nathanael Green, commander of the Continental army in South Carolina, divided his forces sending Brigadier General Daniel Morgan to attack the British backcountry fort, Ninety-Six. Cornwallis dispatched Banastre Tarleton to catch the Continental forces. Morgan prepared for the encounter with Tarleton by backing his men up to a river at Cowpens just north of Ninety-Six. As Tarleton’s men attacked, Morgan instructed the militia to skirmish with them, but to leave the front line after firing two rounds. The British mistook the repositioning of the Continental militia as a rout and ran into concentrated fire from Morgan’s third line, on the hill, which was manned by his best troops. This unexpected volley coupled with a cavalry charge proved too much for the British and nearly half of the British and Loyalist infantrymen surrendered. Tarleton escaped, but Morgan’s troops had decimated his attacking force.
The stage is set. The battle lines are drawn and you are in command. The rest is history?
• Commander: Morgan
• 6 Command Cards & 4 Combat Cards
• Move First
• Commander: Cornwallis
• 5 Command Cards & 3 Combat Cards
7 Victory Banners
• Opening Cannonade rules are in effect. Continental Rifle units will participate in the Opening Cannonade and may fire and retire prior to the start of the battle.
• The Continental player gains 1 Permanent Victory Banner for each Scout Command card he plays.