Victory Results:
 52 %
Record a victory for BOTTOM ARMY  48 %
Total plays 29 - Last reported by ozzie on 2024-08-11 07:26:43

Historical Background

Lacking sufficient men to attack the British in Camden, Greene retired north and occupied a strong position on Hobkirk’s Hill. Greene hoped that he could draw Rawdon out of Camden and defeat him in an open battle. Rawdon, concerned that Marion and Lee might reinforce Greene, began making plans to attack the Continental Army. Moving forward on a narrow front, Rawdon overwhelmed the Continental front line of pickets. Greene, seeing the nature of the British attack, sought to overlap Rawdon’s flanks with his larger force and ordered his flank units to attack. As the two sides neared, two Continental leaders were wounded, which caused confusion in the ranks. Rawdon continued to press the attack and under this pressure and without commanding officers, the Continental line broke. Seeing that the battle was lost, Greene directed his remaining men to retreat north and ordered Huger to cover the withdrawal. 
The stage is set. The battle lines are drawn and you are in command. The rest is history?

Empty Board

Battle Notes

Continental Army

• Commander: Greene
• 5 Command Cards & 3 Combat Cards

British Army

• Commander: Rawdon
• 6 Command Cards & 5 Combat Cards
• Move First

Victory

7 Victory Banners

Special Rules

• Opening Cannonade rules are in effect.
• The British player gains 1 Temporary Victory Banner at the start of his turn for each hill hex occupied by a British unit.
• The Continental player gains 1 Temporary Victory Banner at the start of his turn if the British do not occupy any hill hexes. Place a Victory Banner on a hill hex at the start of the battle.
• The road hex on the British baseline is a Temporary Victory Banner Objective worth 1 banner for the Continental player when a Continental unit occupies it at the start of his turn.
• The stream is not fordable.

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Hawkmoon replied the topic:
3 months 1 week ago
Return, yesterday evening with my friend Guillaume.
7/2 for the Continentals.
British units suffered a heavy lack of moral since the Opening Canonnade (a full Regular Inf wasn't able to rally with 5 dice !!!).
A very interesting scenario to play once again.
Hawkmoon replied the topic:
4 months 1 week ago
A stolen victory by the British 7-3. A very balanced scenario indeed.
Mark-McG replied the topic:
9 months 6 days ago
of 25 recorded plays, it is 52/48% balance. I'm guessing very balanced.
Riclev replied the topic:
9 months 6 days ago
A British win at 7-2. The British focused their attention on the Continental left flank, over time eliminating the rifles and three regular units, while leader Ford fled the field. The militia came forward to restore the flank to be shot to pieces as well. It was all over when the British light infantry stormed onto the hills. British losses were the artillery and leader Coffin who was run through by the Continental light cavalry. Not sure whether this scenario is unbalanced or the British were lucky - the return match will hopefully show which.
Zamba Bone replied the topic:
3 years 7 months ago
This scenario was the most C&C fun we've had in a while.