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  5. Rounds: 7

Complexity: High

 Significant special rules and/or units; often highly customized; often (but not always) uses many map boards, overlays, and/or markers; generally, longer in duration (4-plus hours).

  • 005 Stavelot Express

  • 006 Siegfried Assault

  • 019 The Cauldron

  • 021 First Tiger Encounter in the Desert

  • 022 Sting of the Cactus

  • 026 Operation Goodwood

  • 029 Breakout Through St. Lo

  • 030 Piercing the Siegfried Line

  • 033 Dash to the Wire

  • 034 Bloody Lindern

  • 038 So Near and Yet So Far

  • 041 Fire and Brimstone

  • 042 2 on 2, Round One

  • 044 Gela Beachhead

  • 045 The Neck of the Gap

  • 048 To Save Bastogne

  • 058 Counterattack at Orel

  • 059 Paradrop at Kanev

  • 060 Armored Maelstrom

  • 062 Shot for Shot

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This is an unofficial Tide of Iron fansite.
TIDE OF IRON is a trademark of Fantasy Flight Publishing, Inc.
All rights belong to their respective owners.

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