Victory Results:
 100 %
Record a victory for BOTTOM ARMY  0 %
Total plays 2 - Last reported by Raygun1966 on 2021-08-21 05:28:35

While the 11 SS Panzer Corps was still trying to push north at Prokhorovka, the regular army panzer grenadier division "Grossdeutschland" was to join in the final push and break the stalemate at Kursk. Instead, the elite "GU" had to rush to the flank of the XLVII Panzer Corps where Soviet counterattacks threatened to break through. On 12 July 1943, an ad hoc armored engagement began as "GD" fought the Soviet 10th Tank Corps and 1450th SU Regiment for control of the village of Novenk2e.

 

  Soviet German
Division 1

7 Squad Bases
- 4 Elite Infantry
- 16 Regular Infantry
- 2 Officers
- 2 Machine Gun Crews
- 1 Mortar Crew

2 ZiS 76.2 AT Guns

4 KV-1s

1x Expert
1x Medic

8 Squad Bases
- 6 Elite Infantry
- 20 Regular Infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crew

1 Opel Blitzes

4 Panthers

1 Panzer IV

1x Medic
1x Flamethrower
1x Expert

Division 2

5 Squad Bases
- 2 Elite Infantry
- 13 Regular Infantry
- 1 Officer
- 1 Machine Gun Crew
- 1 Mortar Crew

1 ZiS 76.2 AT Gun

4 SU-I22s

1x Medic

3 Squad Bases
- 2 Elite Infantry
- 9 Regular Infantry
- 1 Officer

1 PaK 40 AT Gun

1 Tiger I

3 Panzer IVs

1x Medic

Strategy Decks Artillery 2
Combined Air Support 1 (shared)
Artillery 1
Combined Air Support 1 (shared)
Starting Strategy Cards "Tank Busting" from the Combined Air Support 1 deck and 1 card from Artillery 2 Deck. "Dive Bomber" from the Combined Air Support 1 deck and 1 card from Artillery 1 deck.
Operations Cards 040 Lack of Tank Radios 045 Elite Formations
Deployment Zone Division 1: Any hex on maps 1A and 11A.
Division 2: Any hex on maps 6A and 8A and any hex with a dark red border on 12A.
Division 1: Any hex on maps 10A and 35B.
Division 2: Any hex on maps 4A and 10A.
Starting Initiative   Initiative Token
Objective The Soviets win if the Germans are unable to fulfill their objectives at the end of round 10. The Germans win if they control any two of the three victory hexes at the end of round 10.
Rounds 10
Actions per turn 3 3
Reinforcements

Status Phase of Round 4
Soviet D1:

• 3 T-34/76s on map 11A
Soviet D2:
• 3 T-34/76s on map 6A

Status Phase of Round 6
Soviet D1:
• 4 T-34/76s on map 11A
Soviet D2 (on map 6A):
• 2 Squad Bases
- 1 Elite Infantry
- 6 Regular Infantry
- 1 Officer
• 2x  Expert
• 4 T -34/76s

Status Phase of Round 2
German D2:
• 4 Squad Bases (map 4A and 35B)
- 2 Elite Infantry
- 9 Regular Infantry
- 1 Officer
- 1 Machine Gun Crew
- 1 Mortar Crew
• 4 SdKfz 251 Half-Tracks
• 1 Tiger 1
• 1x Expert
• 1x Flamethrower

Status Phase of Round 5
German D1:

• 3 Panthers on 35B
German D2:
• 1 Panther on map 4A
• 1 Panzer IV on map 4A

Special Rules - -
Terrain Features
  • The stream is Shallow.
  • Vehicles may not enter balka hexes

 

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alecrespi replied the topic:
1 year 4 months ago
artemis8 (May 11, 2011)

We played without "Elite formations" Op card -- it seemed to us quite strong.

It was really a thrilling scenario, till the last round. Russians won - controlling all 3 victory hexes. But if I (playing Germans) had one more round, I think I could win. By the end Russians held fast to their building victory hex, but the other two were far less defended.

Now we realize what we could play better: I will use next time more aggresive advance with my tanks, I will not be parading in balka exits with my squads (to have shorter distance to the nearest cover behind buildings) happy.gif , and surely try to use my trucks to block enemy reinforcements in the village area, on a road (it needs a proper timing).

Russians units kept the first half of the scenario at the distance, either in woods, in buildings or behind buildings in partial cover. They bet on surviving their units than to have better chances to hit an enemy. Germans initially advanced in two directions -- on the right over the road and on the left, left of the river. German troops were unloaded in woods and headed to nearest balka to contiue their going through it. Weak Russian meeting party confronted them on the other end of balka and both sides suffered certain casualties, but the exit was cleared for Germans. In between Russians received their 14 T34s which were distributed evenly in their deployment zones. German soldiers waited in balka exits, but unfortunately they were pummeled by mortar shells and kept frozen there. Tanks on both sides were exchanging their deathly greetings and their number slowly diminished. During last two rounds cca 5 German tanks were destroyed and their forces seized the victory hex in the middle and their infantry readied for the final assault on the victory hex in the building. However Russsins succeded in retaking that victory hex and blocked the hex in front of the building with the victory hex with another tank to prevent an assault. German infantry lacked MPs to bypass the hex with a tank and assault the victory hex itself.

Casualties: Russians: cca 17 tanks, 3 AT guns and all squads except cca 4; Germans cca 9 tanks and cca 2/3 of their squads.

Some my recommendations:

a) use Normandy variant of destructible buildings, it could change modus operandi in the village quite drastically.

b) each russian division will deploy during setup 2 SU-122 and 2 KV-1, instead of only KV-1s or SU-122s

c) instead of Elite formations Op card use Elite tank crews , because german infantry has no problem with dealing with its russian counterpart, but german armory will surely appreciate better chances in confrontation with more numerous russian tanks.