Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

The Battle of Villers-Bocage took place during the Second World War on 13 June 1944, one week after the Allies landed in Normandy to begin the liberation of German-occupied France. The battle was the result of a British attempt to improve their position by exploiting a temporary vulnerability in the German defenses to the west of the city of Caen. After one day of fighting in and around the small town of Villers-Bocage and a second defending a position outside the town, the British force retired largely intact.
Under the command of Brigadier William "Loony" Hinde, the 22nd Armoured Brigade group reached Villers-Bocage without serious incident, but as its lead elements moved beyond the town on the morning of 13 June they were ambushed by Tiger I tanks of the 101st SS Heavy Panzer Battalion.
In fewer than 15 minutes numerous tanks, anti-tank guns and transport vehicles fell victim to the German force, the vast majority being destroyed by SS-Obersturmführer Tiger Tank Ace Michael Wittmann. With reinforcements arriving the Germans then launched an assault on the town.
Although this was repelled, after six hours Hinde decided to withdraw his force to a more defensible position outside Villers-Bocage.

  British German
Division 1

6 Squad Bases
- 11 Regular Infantry
- 6 Elites Infantry
- 1 Officer
- 1 Mortar
- 2 Machine Gun

1 Sherman Firefly *(See Special Rules)
1 Cromwell Tank *(See Special Rules)
3 Universal Carriers
3 M3A1 Halftracks

2x AntiTank
1x Medic

3 Tiger 1 Tanks
1 Whittman’s Tiger
1 234/2 Puma  *(See Special Rules)
Division 2

5 Squad Bases
- 13 Regular Infantry
- 1 Officer
- 1 Mortar
- 2 Machine Gun

2 6pdr Antitank Gun
1 Sherman Firefly *(See Special Rules)
1 Sherman M4A1
2 Cromwell Tank
2 M5 Stuart Tank *(See Special Rules)
3 Universal Carriers
1 Daimler Scout Car *(See Special Rules)

2x AntiTank
1x Medic
1x Engineer

5 Squad Bases
- 8 Regular Infantry
- 5 Elite Infantry
- 1 Officer
- 1 Mortar
- 2 Machine Gun

2 Sdkfz 251 Halftracks

1x AntiTank
1x Medic

Strategy Decks Morale 1
British Reinforcements 1
Artillery 1
Starting Strategy Cards - -
Operations Cards Massive Confusion [rounds 1 - 5] Tank Ace
Elite Tank Crew
Deployment Zone Div. 1: deploys on any green hex on Map 22B all vehicles facing Northwest.
Div. 2: deploys anywhere on Map 7A & 26B.
Any grey hex on Maps 8B, 9B or 30B
Wittman’s Tiger on either grey hex on Map 30B.
Starting Initiative   Initiative Token

British victory depends on the 7th Armored Division’s capacity to achieve a breakthrough [i.e. hold Villers Bocage and Hill 213] without suffering undue losses. The breakthrough move was bold and had the potential to  expose the flank and encircle Panzer Lehr but more importantly force the German’s to move in daylight, highly vulnerable to allied air attack.

Major victory:

  • Secure positions [hold victory markers] at Hill 213 and town at the
    end of turn 10
  • Disable [heavily damage] or destroy, at least 4 Tigers
  • Destroy Whittman’s Tiger

Minor victory:

  • Hold the two town victory markers by the end of turn 10
  • Destroy or disable at least 3 Tiger tanks
  • Disable Whittman’s Tiger

German strategic victory requires containing the British breakthrough and
forcing a withdrawl. However, a German propaganda victory is also necessary. V1 flying bombs were about to be launched at England and the
prowess of Germany’s superior tanks, the Panther and Tiger, were essential for troop morale. Tank Aces such as Michael Wittman, had to demonstrate German superiority maintaining morale.

Therefore the Germans Achieve Victory if they:

  • Prevent the British from holding Hill 213 and the Villers-Bocage Town, or
  • Destroy a total of 15 Armored vehicles by the end of turn 8
Rounds 10
Actions per turn Round 1-4 = 4 actions
Round 5-10 = 3 actions
Round 1-4 = 2 actions
Round 5-10 = 3 actions
Reinforcements Turn 5: Entering from any of the green hexes on the southern edge of the Map board during the Action Phase.
4th COLY C Squadron
2x Sherman M4A1 Tanks
1x Sherman Firefly
2x M5 Stuart Tanks
Turn 4: Beginning of Status Phase placed on any of the grey hexes marked “R”
Panzer Lehr Regiment 130
XLVII SS Panzer Corp Element 2
4 Squad Bases
- 8 Regular Infantry
- 5 Elite Infantry
- 1 Officer
- 1 Machine Gun
4x Sdkfz 251 Halftracks
3x Panzer IV
1x Jagdpanzer IV

Special Rules 1. Armored Cars: The Puma and Daimler Cars have effective road bonus 1/3 Road Movement.
2. Hull-down: Tanks receive + 2 defense dice for hull down defensive positions [i.e. bridges, defilé approaches to crests and sunken roads between bocage Maps 24B, 23B & 22B].
3. Partial Hedgerow: hexes are passable to vehicles but offer same cover to infantry.
4. Hedgerow Joins: Hedgerows are continuous joining boards 25B and 22B.
5. Flank and Rear Attacks: Tanks and anti-tank weapons receive one re-roll when attacking a tank’s flank, two re-rolls when attacking a tank’s rear-side. This rule does not apply to Armored Cars, Bren Carriers and Halftracks
6. Wittman’s Tiger: The “Tank Ace” and “Elite Tank Crew” cards apply only to Wittman’s Tiger Tank.
7. Cromwell’s: +1 to forward Movement, pay -4 for turning 180 degrees, -4 when reversing
8. Stuart Tanks: Are M5s with a Movement value of 7.
9. Fireflies: Sherman Fireflies have a Range of 8 and Attack of 12 against vehicles.
10. River on Maps 26B, 27B is counted as road.


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