Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

The Soviet offensive operations that began at Orel-Kursk in the summer of 1943 continued relentlessly through the end of that pivotal year. A bold use of Red tinny paratroopers was planned as pan of the attempt to form a bridgehead over the Dnieper Riven. On the night of 25 September 1943, elements of three brigades were dropped around Kanev in the largest Soviet airborne operation of the war to that date. It would also be the last such operation against the Germans. Lack of fuel stranded AT guns and about 30% of the troops on the abfields. Poor weather, poor planning, and errors scattered the Soviet paratroopers over a wide area, Despite a lack of command and communications, small groups bravely fought their way east to link with the advancing Soviet tanks.

 

  Soviet German
Division 1

6 Squad Bases
- 3 Elite Infantry
- 17 Regular Infantry
- 2 Officers
- 1 Mortar Crew

1x Medic

4 Squad Bases
- 10 Regular Infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crew

1x Medic
1x Expert

Division 2

5 Squad Bases
- 3 Elite Infantry
- 12 Regular Infantry
- 1 Officer
- 1 Machine Gun Crew
- 1 Mortar Crew

1x Medic

5 Squad Bases
- 1 Elite Infantry
- 13 Regular Infantry
- 2 Officers
- 2 Machine Gun Crews

1x Medic
1x Expert

Strategy Decks Soviet Reinforcements Ground Support 1
Starting Strategy Cards 1 1
Operations Cards 045 Elite Formations -
Deployment Zone Both divisions appear as per the special rules (see below) Division 1: Any of the hexes on map 10A.
Division 2: Any Ilex on maps 7B and 98.
Starting Initiative Initiative Token  
Objective The Soviets win if they exit 16 or more figures off of the southeast edge of maps 10A or 7B by the end of round 10.

The Germans win if the Soviets are unable to fulfill their objectives by the end of round 10.
Rounds 10
Actions per turn 3 3
Reinforcements Soviet reinforcements represent stragglers and partisans and enter along the northwest edge of maps 12A or 6B. -
Special Rules
  • On round 1 only, the Germans do not conduct any actions.
  • After the Germans set up, the Soviets set up as follows:
    • Soviet Division 1 units start by hexes 2 and 4.
    • Soviet Division 2 units start by hexes 1 and 3.
    • Place up to 3 squad bases around each marked drop point and roll for drift for each base just like artillery fire.
    • Starting hexes indicate target hexes for Soviet squads (paratroopers).
    • Roll for drift for each squad. The drift number is 4.
    • Roll a die for any bases that drift off the map boards. The die result is the round in which these bases enter maps 12A or 6B as reinforcements.
  • On round 1, there is no LOS (night).
  • On round 2, the LOS is 3 hexes (dawn).
  • On round 3 and later, the LOS is normal (day). 
Terrain Features Vehicles may not enter halka hexes.

 

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