Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

After the fall of the tractor facttory the German forces quickly pressed forwatd to the Barrikady gun factocy.
Gurtier•s 308th (Siberian) Rife Division dug in to defend against the next German assault. One regiment was assigned to hold thejlank. a deep ravine running to the Volga. Alreadv inflames, this area was nicknamed the "Gully qf Death".

 

  Soviet German
Division 1

6 Squad Bases
- 12 Regular Infantry
- 6 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crews

2 T-34s

2x Commissar
1x AntiTank

8 Squad Bases
- 22 Regular Infantry
- 4 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crew

2 StuG IIIs

1x Flamethrower

Division 2

8 Squad Bases
- 24 Regular Infantry
- 6 Elite Infantry
- 2 Officers

2 T-34s

2x Unarmed
2x AntiTank

8 Squad Bases
- 22 Regular Inthior>
- 4 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crew

2 Panzer IIIs

2x Medic

Strategy Decks Campaign Morale 1 (shared)
Campaign Supply 1 (shared)
Campaign Morale 1 (shared)
Campaign Supply 1 (shared)
Starting Strategy Cards 1 1
Operations Cards 047 Katyusha Support
055 Tank-Mounted Machine Guns (shared)
sIG 33b
055 Tank-Mounted Machine Guns (shared)
Deployment Zone Any hex with a red border (Advanced Deployment hexes must be purchased) Any hex with a grey border (Advanced Deployment hexes must he purchased)
Starting Initiative Initiative Token  
Objective
  • 2 CVP: Each German unit eliminated by a Soviet unit that started its activation on a Sewer card.
  • 3 CVP: Control the majority of campaign command objectives at the end of round 6.
  • 5 CVP: Destroy the six-hex building on map 48A.
  • 3 CVP: Control the majority of campaign command objectives at the end of round 6.
Rounds 6
Actions per turn 3 3
Reinforcements - -
Special Rules
  • Sewer 3
  • Assaulting squads that started their activation on a sewer card gain +2 firepower.
  • The Germans can destroy the six-hex building by either weakening all six hexes or by destroying any three hexes.
  • At the beginning of each round starting on round 2. place a weak fire token in a random hex (using the directional hex) adjacent to each strong fire token present at the start of the round.
  • Building hexes on fire are considered weakened.
  • Once per round, as a special action, the Soviet player may place an Op Fire token on a Sewer card with a squad on it by spending one of each type of command.
Terrain Features Buildings are destructible.  

 

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