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068 Red October

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Victory Results:
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Record a victory for ALLIES ARMY  0 %

Massive Stuka anent contributed to the "house-warming" of the Red October Amory beginning on the 29th of September, 1942. As the hattle for the Red October drifted into October, Chnikor realized that the best hope for defense did not depend on isolated soldiers fighting and :making parrs of the city lost to German attacks. Instead. the Soviet artillery across the relgo would continue its task of braking up German assaults.

 

  Soviet German
Division 1

7 Squad Bases
- 24 Regular infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crew

3 T-70s

1x Unarmed
1x Commissar

7 Squad Bases
- 20 Regular Infantry
- 4 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew

3 Panzer IIIs

2x AntiTank

Division 2

7 Squad Bases
- 24 Regular Infantry
- 4 Elite Infantry

3 T-34s

1x Unarmed
2x AntiTank

7 Squad Bases
- 20 Regular Int:Bury
- 4 Elite Infantry
- 2 Officers
- 1 Mortar Crew

3 StuG IIIs

1x Flamethrower

Strategy Decks Campaign Ammunition 1 (shared)
Campaign Morale 1 (shared)
Campaign Supply 1 (shared)
Campaign Ammunition 1 (shared)
Campaign Morale 1 (shared)
Campaign Supply 1 (shared)
Starting Strategy Cards 0 0
Operations Cards 013 Desperate Defenders
047 Katyusha Support
006 Merciless Assault
Deployment Zone Any hex with a red border (Advanced Deployment hexes must be purchased) Any hex with a grey border (Advanced Deployment Ilexes must be purchased)
Starting Initiative   Initiative Token
Objective
  • 1 CVP: Each campaign command objective controlled at the end of round 7.
  • 2 CVP: Soviets control the ammunition command objective on the level II hill on map 498 at the end of round 7.
  • 1 CVP: Each campaign command objective controlled at the end of round 7.
  • 2 CVP: Germans control the morale command objective in the building on map 4I A at the end of round 7.
Rounds 7
Actions per turn 2 2
Reinforcements During each Status Phase beginning in round 2, both players may purchase reinforcements from the Resource Acquisitions Table. A player may not purchase any item that would force him to go below 2 command on any Campaign Command card.
Special Rules
  • Sewer 2
  • The Germans gain 1 additional CVP per turn if they have more figures than the Soviets at level 2 elevation (top floor) of the building on map 41A.
  • The Soviets gain 1 additional CVP per turn if they have more figures than the Germans on level II hill hexes
Terrain Features Buildings are destructible.

 

Tags: German Army, Soviet Army, Complexity: High, Rounds, Boards, Year: 1942, Version: FFG Stal

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