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105 Battle of Prokhorovka

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This was the southern pincer of the German Plan Citadel to encircle the city of Kursk. The Northern pincer was having problems, and on the morning of the 12th of July, the 1st SS headed for hill 252 while the 2nd SS and 3rd SS were struggling to make ground across the Russian steppe. Hill 252 lay between the 1st SS and the town of Prokhorovka. Between the SS groups was a single Soviet armored brigade that was a constant threat to the German plan. The Soviet 5th Guards defended the town on three sides. The Germans thought wrongly that the town was defended by a single weakend infantry division and an armored brigade. But the 5th Guards were ready and began charging on the German Panzers.

 

  Soviet German
Division 1

3 Squad Bases
- 7 Regular Infantry
- 2 Elite Infantry
- 1 Officer
- 1 Mortar Crew

4 T-34/76 Tank 
1 Zis-3 76.2 Gun
3 KV-1 Tank

1x Engineer
1x Flamethrower
1x AntiTank

4 Squad Bases
- 13 Regular Infantry
- 1 Officer
- 1 Machine Gun Crew

3 Tiger 1 Tank 
2 Panzer IV Tank
2 Panzer III Tank
2 SDKFZ 251 HT

1x Medic
1x AntiTank

Division 2

3 Squad Bases
- 7 Regular Infantry
- 1 Officer
- 2 Mortar Crew

2 SU-122 SP Gun 
5 T-34/76 Tank
2 Zis-3 76.2 Gun

1x AntiTank
1x Sabotage
1x Concealed Concealed

5 Squad Bases
- 14 Regular Infantry
- 2 Officer
- 2 Mortar Crew

3 Tiger 1 Tank 
2 STuG III Tank
2 SDKFZ 251 HT

1x Engineer
1x Flamethrower
1x AntiTank

Strategy Decks Artillery 2
Combined Air Support 1 (shared)
Morale 1
Combined Air Support 1 (shared)
Starting Strategy Cards 3 2
Operations Cards 047 Katyusha Support
043 Tank Riders
011 Elite Tank Crew
Deployment Zone Division 1: dark brown hexes on map 11A.
Division 2: light brown hexes on may 9A.
Division 1: dark grey hexes on map 36B.
Division 2: light gray hexes on map 34B.
Two squads of infantry begins on off board transit markers for the halftracks.
Starting Initiative   Initiative Token
Objective For each Tiger destroyed, you get 3 points, each Panzer IV is worth 2 points, and all other tanks are worth 1 points, with halftracks worth 0. If the Soviets have fifteen or more points by the end of the fifth turn, they win. For each Tiger that exits the board from the yellow hexes on maps 9A and 11A is worth 3 points, each Panzer IV is worth 2 points and all other vehicles are worth 1 point. You have ten turns to get as many units off the map as possible.
Rounds 10
Actions per turn 3 3
Reinforcements

Round 4 (Command Phase):
3 T-34

Round 5 (Command Phase):
2 T-34
1 Su-122

Round 8 (Command Phase):
3 T-34 on maps 11A or 3B.

Round 3 (Command Phase):
3 Panzer IV tanks on R spaces on maps 34B or 36B.

Round 6 (Command Phase):
3 Panzer IV tanks.

Special Rules The KV-1 tanks in this game are actually T-70 light tanks with the following attributes: Move: 6 Armor: 3 Inf Rng:4 FP:5 Veh Rng:5 FP:5 CF and OR. If you don't have the DOTF expansion, use another miniature for Panzer III's the stats are as follows; Move:6 Armor:3 Inf Rng:5 FP:6 Veh Rng:6 FP:6 CF and OR. The river is the river Psel and it is shallow. The Russian player gets the place quick mines card that he must use by round five. The Soviet player gets the Soviet sabotage cards

 

Tags: German Army, Soviet Army, Complexity: Medium, Rounds, Boards, Year: 1943

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