On September 14, 1942, the 24th Panzer Division received orders to launch a surprise assault into southern Stalingrad. A strong kampfgruppe would follow the railroad line north of the El’shanka River towards Stalingrad Station no. 2, wheel northwards then advance along the main railroad line to capture the railroad bridge across the Tsaritsa River. While the 24th Panzer Division linked up with the 71st Infantry Division north of the Tsaritsa River to contain the Soviet forces surrounded in the suburbs to the west, the 94th Infantry Division would advance on the right flank and clear the area between the railroad line and the Volga River.
Soviet | German | |
Division 1 |
Remnants of the 133rd Tank and 10th Rifle Brigade 1 T-70 (with Heavily Damaged token) |
Kampfgruppe Edelsheim, 24th Panzer Division 1 Panzer IV Tanks 2x Engineer |
Division 2 |
Elements of the 92nd Naval Infantry Brigade |
Lead elements of the 94th Infantry Division 4 Squad Bases - 9 Regular Infantry - 2 Elite Infantry - 1 Officer - 1 Machine Gun Crew - 1 Mortar Crew |
Strategy Decks | Morale 1 Soviet Urban Warfare 1 (Remove “Vassili Zaitsev” & “Sewer Assault” cards) |
Command 1 German Urban Warfare 1 (Remove the “Sniper Attack” card from the deck) |
Starting Strategy Cards | 3 | 3 |
Operations Cards | - 052 Lay Mines - 053 Dangerous Debris |
- 054 Shield of Armor - 015 Clear Tank Traps - 005 Clear Mines |
Deployment Zone | Div. 1: Any hex of maps 51A, 43A, and 40B. Div. 2: Any hex of the Grain Elevator on map 41A. |
Div. 1: Any hex on map 48A. Div. 2: As Reinforcements during the Status Phase of game round 4. |
Starting Initiative | ||
Objective |
The German player immediately wins if he has control of all three victory objective buildings at the end of any round. If he controls only two of those buildings at the end of the final round, it is a draw. The Soviet player wins if the German player fails to control more than one victory objective building. The victory objective buildings are: Note: victory objective buildings do not need to remain occupied once control has been gained, but it is possible for the enemy to regain control of the building with a counter-attack. |
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Rounds | 8 | |
Actions per turn | 3 | 3 |
Reinforcements |
Soviet Division 1: (see special rules) Soviet Division 2, in regular reinforcement hexes on maps 41A, 40B, 43A, and 51A. Status Phase 3: 4 Squad Bases |
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Special Rules |
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Terrain Features | Soviet Division 1 receives 1 Entrenchment and 1 Tank Trap Markers to place in any eligible hex in its setup area. |