Summer 1941. The Eastern Front. The Germans have just launched operation Barbarossaand so far it’s been a remarkable success. Nearly in all sectors of the front the Soviet defenses are being crushed and huge territorial gains are being made. It looks like nothing can stop the German Blitzkrieg. However, they are in for a nasty surprise. On several occasions they encounter the as yet unknown Russian tank models of T34/76 and KV1. Their armor proves all but impenetrable to any standard German AT weapon of the time. Only airpower, heavy artillery and FLAK 36’s turn out to be able to effectively deal with them. The Russians launch several counter-attacks spearheaded by these new tanks. Though they often manage to achieve some tactical level of success, lack of supplies, poor leadership, German mastery of the skies and a disintegrating front, all conspire to deny the Russians any truly meaningful strategic gains.
This scenario represents one such Russian counter-attack against the German armored spearhead. Can the Germans prevent their forward supply dump from being overrun and can the Soviets, while their front is crumbling all around them, withdraw enough of their units to fight another day?
Soviet | German | |
Division 1 |
2 T34/76 2 KV1 2 BT7 2 T26 The panzer II, T26 and BT7 are light vehicles for the purpose of this scenario. |
2 Panzer III 4 Panzer II (use a proxy) 2 Panzer 38(t)(use a proxy) The panzer II, T26 and BT7 are light vehicles for the purpose of this scenario. |
Division 2 |
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Strategy Decks | Command 1 (Remove “heroic leadership”) Ground Support 1 (Remove “sniper attack” and “medical support” cards). |
Morale 1 (Remove “Take down the beast” and “Go to ground” cards.) German Air Support 1 (Remove tactical bombing. The cost of the “Air Reconnaissance” card is “3” rather than “1”) SD German Artillery 1 (cards stating “suppressive” are to be played as “normal” attacks. Remove “heavy anti-air” card) |
Starting Strategy Cards | 1 | 1 |
Operations Cards | 040 Lack of Tank Radios | 012 Massive Confusion |
Deployment Zone | The easternmost edges of map 6A. | Up to eight hexes deep on a road hex of 1A or 10A (start counting from the Westernmost road hex on map 1A). |
Starting Initiative | ||
Objective |
There are 6 possible outcomes to the scenario:
The Russian tanks must be exited from any legal, non-German controlled (see special rules) Eastern edge hex of the map (compass directions 2, 3 and 4) by the end of round 11. A tank must spend 1 mp to exit such a hex. They may not exit before the objective has been destroyed (See special rules). Tanks may exit by moving into a half hex at the cost of 1 movement point. The number of points scored depends on the type of tank exited and are as follows:
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Rounds | 11 | |
Actions per turn | 2 | 2 |
Reinforcements |
Round 2 (Status Phase): Soviet reinforcements are deployed in any Soviet set-up hex. |
Round 4 (Status Phase): The location of the German reinforcements is determined according to the result of a die roll. Each unit is rolled for separately. (If the squad and/or the FLAK gun are carried/towed by the SDKFZ 251, they are considered to be a single unit for this purpose). Die roll / Location
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Special Rules |
Note to players: as the T26, BT7 and Panzer II tanks are treated as light vehicles, this means that they if they are lightly damaged by op fire, they must end their movement and be fatigued.
AT GunsAn equipment unit may be given an Advance action to load into a vehicle with the transport trait. The transporting vehicle, equipment unit, and a fresh friendly squad must begin the action turn in the same hex. |