Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

The central district of Stalingrad was known for continuous home-to-house fighting. The most famous action was the defense of "Pavlov House" a multi-story building overlooking a square with excellent visibility.
Multiple machine guns at different vantage points, minefields and razor whe. and an AT gun positioned on roof allowed Soviet defenders to hold on for 58 days betbir being relieved.

 

  Soviet German
Division 1

7 Squad Bases
- 12 Regular Infantry
- 6 Elite Infantry
- 2 Officers
- 2 Machine Gun Crews
- 2 Mortar Crews

2x AntiTank
2x Medic

9 Squad Bases
- 24 Regular Infantry
- 6 Elite Infantry
- 2 Officers
- I Machine Gun Crew
- I Mortar Crew

2 Panzer IIIs

2x Flamethrower

Division 2

5 Squad Bases
- 16 Regular Infantry
- 1 Elite Infantry
- 1 Officer
- 1 Mortar Crew

2 T-70s

2x Assault Engineer
2x Concealed Concealed

9 Squad Bases
- 24 Regular Infantry
- 6 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crew

2 StuG IIIs

2x Engineer

Strategy Decks Campaign Ammunition 1 (shared)
Campaign Morale 1 (shared)
Campaign Supply 1 (shared)
Campaign Ammunition 1 (shared)
Campaign Morale 1 (shared)
Campaign Supply 1 (shared)
Starting Strategy Cards 1 2
Operations Cards 053 Dangerous Debris
057 Katyusha Support
052 Lay Mines
055 Tank-Mounted Machine Guns (shared)
005 Clear Mines
054 Shield of Armor
055 Tank-Mounted Machine Guns (shared)
Deployment Zone Division 1: Any building hex on map 45A.
Division 2: Any hex with a red border.
Division 1: Any hex with a grey border on map 50A.
Division 2: Any hex with a grey border on map 49A.
Starting Initiative   Initiative Token
Objective
  • 1 CVP: Each campaign command objective controlled at the end of round 5.
  • 5 CVP: Control the victory objective at the end of round 5.
  • 1 CVP: If at least one unit, at the end of round 5, is in a hex that started containing a minefield.
  • 1 CVP: If at least one unit, at the end of round 5, is in a hex that started containing razor wire.
  • 3 CVP: If at least one unit is in the building hex on map 45A at the end of round 5.
Rounds 5
Actions per turn 2 3
Reinforcements - -
Special Rules
  • In addition to Artillery and German Urban Warfare Decks, the German player may buy the German Reinforcement Deck I for this scenario.
  • Collapsed buildings in this scenario are treated like bombarded terrain hexes except their cover is reduced by two.
  • Russian mortars on the top level of the yellow shaded hexes may fire normally.
  • German mortars may fire smoke rounds instead of a normal area attack. At range 2 or 3, the smoke round is always on target. At range 4 or 5, the placement drifts one hex. At range 6 to 8, the round drifts twice (by one hex each time). Roll separately for each drift.
  • If there are no German units in a building hex on map 45A, the number on each Sovietcontrolled command objective is considered one higher.
  • Soviet tanks may not move.
Terrain Features Buildings are destructible.

 

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