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026 Operation Goodwood

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A month »fier the D-Dav invasion of June 6. 1944. the Allied armies were still trying to break out of the Norman* beachhead. Operation Goodwood was conceived to shatter German defenses with a massive air bombardment prior to the ground assault by Allied armored units. Tactical surprise was achieved, but just enough German forces survived the ColOSSal aerial OMR* 10 stop the Allied tank columns bandy short of their objective. The lessons learned, however, enabled the Americans to succeed with their breakout attempt in Operation Cobra about a week linen.

 

  British German
Division 1

5 Sherman M4A1s

2 Squad Bases
- 6 Regular Infantry
- 2 Officers

1 Tiger I
2 Opel Blitzes

2x AntiTank

Division 2

5 Sherman M4A1s

7 Squad Bases
- 2 Elite Infantry
- 19 Regular Infantry
- 1 Officer
- 2 Machine Gun Crews
- 1 Mortar Crew

1 Tiger 1

1x AntiTank

Strategy Decks Artillery 2
American Air Support 1 (remove Paratroopers)

Artillery 1
Ground Support 1

Starting Strategy Cards 2 1
Operations Cards - 031 King Tiger Tanks
Deployment Zone During the Action Phase of round 1. the British player may move his tanks onto the board with a movement or move and fire action. He may use either hex with a green border. The tanks are considered to he moving from a road hex. Division 1: Tiger I in the hex with the grey border on map 7B and the rest of the division on any hex with a grey border on map 30B.
Division 2: Any building hex on map 30B and south of the road on map 29B.
Starting Initiative Initiative Token  
Objective The British immediately win if they exit three or more tanks off the map using the road (the blue hex) on board 30B by the end of round 8. The Germans win it the Americans are unable to fulfill their objective by
the end of round 8.
Rounds 8
Actions per turn 3 3
Reinforcements See the following page.
Special Rules
  • Before German Division 2 deploys, roll a die. On a 1 or 2, the German player receives 4 squad bases and chooses from the figures listed to fill those bases. On a 3-5, he receives S bases. On a 6, he receives 7 bases. All Division 2 squads are initially pinned from bombardments.
  • The British player(s) may designate two of the starting Sherman as the British Firefly configuration. Mark these with victory objective markers. These tanks increase their range against vehicles to 8 and increase their firepower against vehicles to 12.
Terrain Features
  • All streams are shallow.
  • Buildings are destructible.
Weather The weather is considered "Clear Skies" for this scenario. No weather checks are made.

 

Tags: German Army, British Army, Complexity: High, Rounds, Boards, Year: 1944, Version: FFG Norm

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