Victory Results:
 0 %
Record a victory for BOTTOM ARMY  100 %
Total plays 1 - Last reported by pino on 2023-01-28 00:43:42

Like their American counterparts, British airborne troops captured key objectives on D -Day — June 6, 1944. The British "paras" were immediately counterattacked by elements of the German 346th Infantry Division, a former static fornss unit upgraded to a more mobile infantry formation a few months before the invasion. Although it was their first combat action, the Germans inflicted heavy casualties on the elite British units. who they called "Red Devils" because of their distinctive red berets.


  British German
Division 1

5 Squad Bases
- 5 Elite Infantry
- 10 Regular Infantry
- 1 Officer
- 1 Machine Gun Crew
- 1 Mortar Crew

3 Sherman M4A1s

1x AntiTank
2x Bronze Star

5 Squad Bases
- 13 Regular Infantry
- 1 Officer
- 2 Machine Gun Crews
- 1 Mortar Crew

1 StuG III

1x AntiTank

Division 2

5 Squad Bases
- 4 Elite Infantry
- 12 Regular Infantry
- 2 Officers
- 1 Machine Gun Crew

2 Sherman M4A1s

1x Medic
2x Bronze Star

3 Squad Bases
- 9 Regular Infant
- 1 Officer
- 1 Machine Gun Crew

1x Medic

Strategy Decks Artillery 2 Ground Support 1
Starting Strategy Cards 1 1
Operations Cards 010 Inspiring Leadership
014 No surrender
Deployment Zone Division 1: Any hex with an orange border on map 12B.
Division 2: Any hex with an orange border on map 1B.
Division 1: Any hex on maps 26B, 278 and 25B.
Division 2: Any building hex on map 28B.
Starting Initiative Initiative Token  
Objective The British immediately win if they control the hex with the Victory Objective Marker by the end of round 7. The Germans win if the British are unable to fulfill their objective by the end of round 7.
Rounds 7
Actions per turn 3 3
Reinforcements - Status Phase 2:
German Division 2 receives:
• 3 Squad Bases
- 11 Regular Infantry
- 1 Officer
• 1 Jagdpanzer IV
Special Rules - -
Terrain Features
  • All streams are shallow.
  • Buildings are destructible.
Weather Deck The weather is considered "Clear Skies" for this scenario. No weather checks are made.


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alecrespi replied the topic:
1 week 4 days ago
Sloejack (Jan 13, 2009)
Difficult to offer tips without knowing how you played. I think there can be some winning strategies for the germans especially since starting at round 3 you would have achieved force parity. Since it's up to the british to advance I'd be looking for their obvious paths to advancement and figure out a way through troop placement to funnel them down the one that is most advantagious to you which also shouldn't be too hard to do since the british have to set up first.
pino replied the topic:
4 months 1 week ago
Nice scenario.....except for the dice!!
alecrespi replied the topic:
1 year 4 months ago
Posting here some comments found online.
  • A fantastic scenario with lots of options, good balance, and good use of troops and the board. Often times the defender is given little to do in ToI, but that's not a problem here, with both sides doing running redeployment as time goes on.
  • The scenario seems more balanced than it appeared at first glance. Highly recommended.
  • I don't see much chance for the Germans here. Their armour is vastly superior to the British Shermans, but the British armour is simply too numerous.