015 Operation Crusader


By November of 1941, the British had heavily reinforced the 8th Army and launched attacks with their new Crusader tanks. Confusing, see-saw armor battles raged between the 7th Armored Division ("Desert Rats') and Rommel s Panzetgruppe Afrika. Although badly battered, the British attacks forced Rommel to abandon his siege of Tobruk and retreat.
"In a man-to-man fight, the winner is he who has one more round in his magazine."
General Erwin Rommel
British | German | |
Division 1 |
2 Crusader Mk. II Tanks |
2 Panzer IV Tanks |
Division 2 |
2 Matilda Mk. II Tanks |
2 Panzer III Tanks |
Strategy Decks | Command 1 (remove the "Heroic Leadership " card from the deck) Desert Tactics 1 (Shared, remove the "Fill Sandbags " and "Sniper Attack " cards from the deck) |
Disruption 1 (remove the "Disrupt Food Supplies " and "Disrupt Medical Supplies " cards from the deck) Desert Tactics 1 (Shared, remove the "Fill Sandbags " and "Sniper Attack " cards from the deck) |
Starting Strategy Cards | 2 | 2 |
Operations Cards | - | 019 Panzer IV Ausf. E Ausf. E |
Deployment Zone | Any hex with an orange border. | Any hex with an gray border. |
Starting Initiative | ![]() |
|
Objective |
The nation with the most VPs at the end of game round 8 wins. Each nation receives 2 VPs for each enemy tank destroyed. The nation with the most tanks on the board that are not heavily damaged at the end of game round 8 receives 3 VPs. |
|
Rounds | 8 | |
Actions per turn | 2 | 2 |
Reinforcements | Status Phase 1 (British D1): • 1 Matilda Mk. II Tank Status Phase 1 (British D2): • 1 Crusader Mk II Tank Status Phase 2 (British D1): • 1 Matilda Mk. II Tank Status Phase 2 (British D2): • 1 Crusader Mk. II Tank |
Status Phase 1 (German D1): Status Phase 2 (German D2): |
Special Rules | - | - |
Matilda Mk. II Tank in the dunes against the Panzer IV in the mountains, the duel is served.
www.boardgamegeek.com/geeklist/43255/tid...layer-comments-balan
- This one seemed balanced. With balanced dice results the win goes to the side having fewer heavily damaged tanks.
- A straightforward tank-only slugfest. Much lighter and quicker than most scenarios, this one is decided by dice.
- Good scenario, pretty balanced. The outcome depends on thr right tactic, good timing of the cards played and the dice.