Victory Results:
 50 %
Record a victory for BOTTOM ARMY  50 %
Total plays 2 - Last reported by khalidirfanhotmail.com on 2023-07-21 13:51:54

After failing to capture Tobruk in 1941. Erwin Rommel's German Afrika Korps tried again in 1942. in May and June the reinforced German forces, now named Panzer Army Afrika, broke through the British Gazala line defenses and captured this key Libyan port. Rommel was promoted to Field Marshal and moved his army into Egypt, towards El Alamein.

"Defeat is one thing, disgrace is another."
Prime Minister Winston Churchill

 

  American German
Division 1

7 Squad Bases
- 19 Regular Infantry
- 4 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew
- 1 Mortar Crew

1 QF 6-Pounder AT Gun

2x Concealed Concealed

2 Panzer IV
Division 2

6 Squad Bases
- 14 Regular Infantry
- 4 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crew

1 QF 6-Pounder AT Gun

1x Bravo Unit
2x Concealed Concealed

4 Squad Bases
- 11 Regular Infantry
- 1 Officer
- 1 Machine Gun Crew
- 1 Mortar Crew

1 Panzer III

1x Recon

Strategy Decks Artillery 1
Desert Tactics 1 (remove the "Dust Cloud" card from the deck)
German Air Support 1 (remove the "Tactical Bombing" card from the deck)
Artillery 2
Starting Strategy Cards 3 3
Operations Cards 013 Desperate Defenders 019 Panzer IV Ausf. E Ausf. E
Deployment Zone Any of the hexes on maps 16B, 21B, and 18B. Division 1: Starting units and reinforcements may be placed on any hex with a grey border on map 14B.
Division 2: Starting units and reinforcements may be placed on any hex with a grey border on map 19B.
Starting Initiative   Initiative Token
Objective The British win if the Germans are unable to fulfill their objective by the end of round 8. The Germans immediately win if they control the victory hex on map 21B at the end of a game round and have moved two or more tanks off the board from any of the blue shaded hexes.
Rounds 8
Actions per turn 3 3
Reinforcements -

Status Phase 1 (German D1):
• 7 Squad Bases
- 7 Elite Infantry
- 15 Regular Infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crew
• 4 Opel Blitz Trucks
1x  Medic
1x  Alpha Unit
1x  Engineer

Status Phase 2 (German D2):
• 4 Squad Bases
- 3 Elite Infantry
- 12 Regular Infantry
- 1 Officer
• 4 SdKiz 251 Half-tracks
• 2 Panzer IIIs
1x Flamethrower
1x Engineer

Special Rules The blue shaded hexes represent exit points for the German tanks. A German tank on a blue shaded hex may spend 1 movement point to exit the board.

 

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Discuss this article in the forums (5 replies).
khalidirfan@hotmail.com replied the topic:
9 months 3 weeks ago
Thank you for telling my what those percentages were for, I got quite confused. But I voted 50%-50% for the Allies, as my record. I had battled my little brother in this scenario and he failed to do what he was told to.
alecrespi replied the topic:
9 months 3 weeks ago
Welcome Khalid,
thank you for posting your comments on this scenario.
If you played this one may I suggest you to record the result?
You can see "Axis" and "Allies" cirlc/logo on the top of each scenario page (just below Tags).
You can press a single time on the victorius side picture to record your result!.
khalidirfan@hotmail.com replied the topic:
9 months 3 weeks ago
This scenario is quite difficult for the Germans, as it is quite the hard scenario. Going to capture a point on 21B, then exiting is very hard, and it requires to pass through the British defenses, which will take at least more than 4 rounds, and then 3-4 rounds later, the game has been done. For the Germans you need to find open holes through the Infantrymen, then once that is done, capture a marker and escape. Once again, if you want a very hard mission, be the Germans and attack/ assault the British task force, best case you are going to have to go through the middle or maybe even flank them. Remember, they have AT- Pounder guns, so they are very efficient and crucial to the Panzers. One more thing, as for the British note, be careful for the holes! Putting the infantry in the setup, is quite tactical; And the choice of cards is what can make this scenario a nice one!
alecrespi replied the topic:
2 years 3 months ago
Posting here some comments found online.
www.boardgamegeek.com/geeklist/43255/tid...layer-comments-balan
  • Fall of Tobruk is a fun to play scenario but in my opinion it is unbalanced in favor of Germans. It doesn’t mean that scenario is broken like many others (mainly core set ones). I think that with some lucky dice rolls and good QF 6-Pounder AT Guns strategy it is still possible to win it by British forces. Unfortunately German Air Support deck is devastating for enemy. No need of drifting and bigger army creates huge advantage for German player in this scenario. Minefields aren’t dangerous enough because razor wire can be removed by tank or engineer. Apart from these drawbacks I still recommend Fall of Tobruk as a very interesting and fun scenario to play. I think that all TOI players are used to situations, where scenarios which aren’t perfectly balanced give us lots of fun. Fall of Tobruk Is definitely one of them. boardgamegeek.com/thread/1325779/fall-to...battle-report-photos  
joeyama replied the topic:
2 years 6 months ago
Hello again,

The words from Churchill would be following:

"Defeat is one thing, disgrace is another."
- Prime Minister Winston Churchill

Great thx!!
- joe