Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

The Battle of Monte Cassino, also known as the Battle for Rome, was a series of four military assaults by the Allies against German forces in Italy during the Italian Campaign of World War II. The objective was to break through the Winter Line and facilitate an advance towards Rome.

 

  British German
Division 1

11 Squad Bases (British)
- 24 Regular Infantry
- 6 Elite Infantry
- 4 Officer
- 2 Mortar Crew
- 3 Machine Gun Crew

1 Sherman Tank
2 GMC CCKW 353 Truck

1x Medic
2x Engineer
2x Flamethrower

5 Squad Bases
- 15 Regular Infantry
- 3 Officer
- 1 Mortar Crew

1 Flak 36 AT Gun

1x Medic
1x AntiTank
1x Bravo Unit Lev.1

2 Squad Bases (snipers) see special rules
- 2 Regular Infantry
2x Concealed Concealed

Division 2

(Polish)
enter as reinforcements



6 Squad Bases
- 2 Regular Infantry
- 12 Elite Infantry
- 2 Officer
- 1 Mortar Crew
- 3 Machine Gun Crew

1x Medic
1x Bravo Unit Lev.2

Strategy Decks Artillery 2
Disruption 1
Command 1
Ground Support 1
Morale 1
Starting Strategy Cards 3 3
Operations Cards 006 Merciless Assault
{tip content=""}018 Seize the Initiative{/tip}
005 Clear Mines
014 No surrender
017 Camoflauge
013 Desperate Defenders
Deployment Zone

British: Any hex on board 5A and 11A
Polish: Marked hexes on board 9B

Any hill on map 12B, 3B, 1B, 4B.

Starting Initiative Initiative Token  
Objective

The player who control more Victory Markers at the end of round 8 wins.
In case of a draw the owner of the monastery wins.

Rounds 8
Actions per turn 3 3
Reinforcements Round 3 (status phase):
5 squad bases
- 15 Regular infantry
- 2 Elite infantry
- 1 Officer
- 1 Machine Gun
1x Medic
1x Engineer
1x Flamethrower
-
Special Rules
  • German snipers:
    Put 1 regular infantry to squad base and conceal it using concealed squad marker.
    Sniper stats: Mov 2, Range 6, FPR 4.
    Sniper cannot attack vehicles. When sniper is revealed he loses his abilities and becomes normal infantry unit.
  • Monastery (building on board 3B). Units inside have cover 5. (you can use desert building from Days of the Fox... It look's better!)
  • Vehicles cannot enter rough terrain and hills.
  • British start with 2 command available.
  • German control command objective markers on board 4B, 1B and 3B. Just put control markers on it at the beginning of the game.

 

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