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| American | German | |
| Division 1 |
5 Squad Bases 1 Sherman Tank 2x |
8 Squad Bases 1 SdKfz 251 Half Track |
| Division 2 |
7 Squad Bases 3 M3A1 Half Track 3x |
4 Squad Bases 3 SdKfz 251 Half Track |
| Strategy Decks | Command 1 Ground Support 1 |
Morale 1 Supply 1 |
| Starting Strategy Cards | 3 | 3 |
| Operations Cards | - Merciless Assualt - Seize The Initative |
- Clear Tank Traps - Lay Smoke |
| Deployment Zone | Any green hexes. | Any of the hexagons on the maps 1A, 11A, 7A, and also, only in the trench markers from maps 2A and 4A. |
| Starting Initiative | ![]() |
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| Objective | Americans win game if you control the 2 bridges at the end of any round. | The Germans win the game if they manage that the Americans do not complete your goal at the end of round 8. |
| Rounds | 8 | |
| Actions per turn | 3 | 3 |
| Reinforcements | - | - |
| Special Rules | - | - |
| Terrain Features | The river is flooded. | |

Flamethrower
Medic
AntiTank
Engineer