During the maiden combat mission of the 761st Tank Battalion — the Black Panthers — the American forces seek to secure a river crossing by occupying the town of Vic-sur-Seille. They must also clear the nearby mountains to stop the murderous mortar fire of the German 361st Engineer Battalion and the 953rd Grenadier Regiment.
On November 7, 1944, Company A of the Black Panthers along with infantry elements of the 26th Division formed Provisional Task Force A for the attack. It was the start of 183 days of continual operational deployment for the 761st.
This scenario is designed for 3 players.
7 Sherman M4A1s
8 Squad Bases
6 Squad Bases
8 Squad Bases
|Starting Strategy Cards
|- Tank Ace
- Clear Mines
- Clear Tank Traps
|- No Surrender
- Shattered Morale
- Lay Razor Wire
|Div. 1: Any hexes on map 5A.
Div. 2: Any Ilexes on map 10A
|Any hexes on maps 4A, 6A, 8A, and 213.
|At the end of a round, the Americans win if they control both Victory Objective Markers. If one American player controls both Victory Objective Markers, only he is considered to be the winner.
|The Germans win if the Americans are unable to fulfill their objective by the end of round 8.
|Actions per turn
|The Stream is Deep.
|The two Americans players must coordinate what they plan to do before the first round because they may not do so once the game starts. The tanks should lead the way and hit targets in the buildings as quickly as possible.
|The Germans should deploy their mortars to cover the town and deploy anti-tank equipped squads to cover the river and woods on map 6A. They should use their engineers to make more entrenchments and wire obstacles.