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043 New Mission

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During the maiden combat mission of the 761st Tank Battalion — the Black Panthers — the American forces seek to secure a river crossing by occupying the town of Vic-sur-Seille. They must also clear the nearby mountains to stop the murderous mortar fire of the German 361st Engineer Battalion and the 953rd Grenadier Regiment.
On November 7, 1944, Company A of the Black Panthers along with infantry elements of the 26th Division formed Provisional Task Force A for the attack. It was the start of 183 days of continual operational deployment for the 761st.

This scenario is designed for 3 players.

 

  American German
Division 1

7 Sherman M4A1s

 

8 Squad Bases
- 14 Regular Infantry
- 6 Elite Infantry
- 2 Officers
- 2 Machine Gun Crews
- 3 Mortar Crews

1x Medic
3x Engineer
1x AntiTank
1x Concealed Concealed

Division 2

6 Squad Bases
- 21 Regular Infantry
- 1 Officer
- 1 Machine Gun Crew

2x Engineer

8 Squad Bases
- 26 Regular Infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crew

2x AntiTank
1x Concealed Concealed

Strategy Decks Morale 1 Artillery 1
Command 1
Starting Strategy Cards - 2
Operations Cards - Tank Ace
- Clear Mines
- Clear Tank Traps
- No Surrender
- Shattered Morale
- Lay Razor Wire
Deployment Zone Div. 1: Any hexes on map 5A.
Div. 2: Any Ilexes on map 10A
Any hexes on maps 4A, 6A, 8A, and 213.
Starting Initiative Initiative Token  
Objective At the end of a round, the Americans win if they control both Victory Objective Markers. If one American player controls both Victory Objective Markers, only he is considered to be the winner. The Germans win if the Americans are unable to fulfill their objective by the end of round 8.
Rounds 8
Actions per turn 2 each 4
Reinforcements - -
Special Rules
  • There are two American players and one German player. Each American player commands one of the divisions and may only move and control the units listed for that division.
  • After the game begins, the two American players may not discuss their plans or actions for any round.
  • Each American player gets a maximum of two actions per round and may not share or transfer these actions to the other American player.
  • The two American players alternate who performs his actions first in a round. For example, if the commander of Division 1 moves or fires first in the American portion of round 1, then the commander of Division 2 would move or fire first in round 2.
  • The units of one American division may not combine fire with units of the other division.
  • The units of one American division may not support an assault action from the other division.
Terrain Features The Stream is Deep.
HINTS The two Americans players must coordinate what they plan to do before the first round because they may not do so once the game starts. The tanks should lead the way and hit targets in the buildings as quickly as possible. The Germans should deploy their mortars to cover the town and deploy anti-tank equipped squads to cover the river and woods on map 6A. They should use their engineers to make more entrenchments and wire obstacles.

 

Tags: American Army, German Army, Complexity: Low, Rounds, Boards, Year: 1944, Version: FFG DS

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