After Operation Cobra shattered the German armies trying to hold back the Normandy invasion, Allied forces raced to envelop and capture enemy troops in the Falaise Pocket. Colonel Harry D. McHugh's U.S. 318th Infantry Regiment, supported by elements of the independent 702nd Tank Battalion, attempted to capture Hill 213 and the village behind it, which would give the U.S. 80th Infantry Division the opportunity to seize the town of Argentan to help seal the pocket.
As U.S. troops attacked on August 18, 1944, the German defenders, included elements of the 728th Infantry Regiment (of the 708th Division), pushed into the Falaise Pocket by U.S. attacks that captured Mayenne, plus the 60th Panzer Grenadier Regiment and Battlegroup Scholz. The German panzergrenadiers and Battlegroup Scholz forces arrived during the battle and counterattacked to restore the situation, moving on to the east.
American | German | |
Division 1 |
8 Squad Bases 3 Sherman M4A1s 1x Medic |
7 Squad Bases 1 Panzer IV 1x AntiTank |
Division 2 |
7 Squad Bases 3 Sherman M4A1s |
4 Squad Bases 1 Panzer IV |
Strategy Decks | Command 1 Artillery 1 |
Artillery 2 |
Starting Strategy Cards | 4 | 3 |
Operations Cards | - Inspiring Leadership - Double Time - Lay Smoke |
- Desperate Defenders - Shattered Morale |
Deployment Zone | Any green bordered hexes. | Div. 1: Any hexes of maps 12B. 3B, 1B, and 8A. Div. 2: Any hexes of map 11A. |
Starting Initiative | ||
Objective |
The American player wins if he controls both victory objective hexes during the Status Phase and maintains that control until the start of the next Status Phase. If the Americans do not fulfill this by the end of round 12, the game is won by the side with the most victory points (VP) as follows: Germans earn VP for these units that exit the game board:
Americans earn VPs as follows:
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Rounds | 12 | |
Actions per turn | 5 | 3 |
Reinforcements | Status Phase Round 3 (Div 2): 6 Squad Bases - 10 Regular Infantry - 8 Elite Infantry - 2 Officers - 2 Machine Gun Crews 4 Sherman M4Als 1 M3A1 Half-Track 1x Medic 1x Flamethrower 1x AntiTank |
Status Phase of round 3 (Div 2): Status Phase of round 5 (Div 1): |
Special Rules |
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Terrain Features | The stream is Deep. | |
HINTS | The Americans must be aggressive initially while they have an advantage in tanks, but they also must retain enough forces to respond to the inevitable counterattacks by the German reinforcements. |
The Germans can use constant, smallscale counterattacks from the very beginning of the game to keep the Americans off balance. However, they must remember that their goal is to exit as many units as possible, so they cannot lose sight of this goal while attempting to inflict losses on the Americans. |