The German forces patrol the road on 3A and 10A to protect supply lines. A small American force has been ordered to eliminate the German patrol.
American | German | |
Division 1 |
1 Squad Bases |
1 Squad Bases 1 Panzer IV Tank |
Division 2 |
1 Squad Bases 1 Sherman Tank |
1 Squad Bases 1 Panzer IV Tank |
Strategy Decks | Morale 1 | Command 1 (Remove the Major Offensive card ) |
Starting Strategy Cards | 2 | 2 |
Operations Cards | - Elite Tank Crew | - |
Deployment Zone | Any blue shaded hexes on maps 3A or 11B. | Any hex with a road on map board 10A. |
Starting Initiative | ||
Objective | Each side gets one victory point for each enemy squad destroyed and two points for each enemy vehicle destroyed. A tie goes to the Germans. | |
Rounds | 4 | |
Actions per turn | 2 | 2 |
Reinforcements | - | - |
Special Rules | - | - |
There are no special rules. The purpose of this scenario is to learn the use of vehicles. Some things that people sometimes forget:
- Units have different range and firepower depending on whether the target is a vehicle or infantry
- Tanks add 3 dice when attacking units in buildings
- Tanks can overrun infantry units, pinning them
- Half-tracks and trucks are fatigued if lightly damages by op fire, but tanks are not.