Victory Results:
 0 %
Record a victory for BOTTOM ARMY  100 %
Total plays 1 - Last reported by pino on 2023-08-30 00:35:37

August 1, 1944. The Allied breakout into France has begun. With the capture of St. Lo and the linking of the 1st and 3rd Armies, the Allies scrapped operation Overlord and began to chase the retreating Germans as fast and as far as their supply lines would allow. The trucks of the Redball Express picked up POL (petroleum, oil, lubricants) in St. Lo and drove non stop 700 miles to Chartres to supply the 1st Army's vehicles which were consuming fuel up to 350,000 gallons a day.
As the front advanced quickly, isolated pockets of German troops were still a threat as were the bombing runs of the Luftwaffe who still were a presence in the sky.
Securing the convoys and establishing a continual supply of gasoline to the front was the key to Patton's successful persuit of the German army and their subsequent expulsion from France.

"The sole reason for the existence of the Transportation Corps is to carry to the fighting man at the front what he needs. If we do that, we will have accomplished our mission. If we fail, we will not have kept the faith. Let each of us remember that our individual efforts are capable of swelling into a stream of men and supplies moving steadily and relentlessly to the front. Let us resolve to increase constantly this stream until Victory is ours and until we return to our homes."
Frank S. Ross, Major General U.S. Army Chief of Transportation

  American German
Division 1

4 GMC CCKW 353 Truck

3 Squad Bases
- 9 Regular Infantry
- 1 Officer
- 1 Machine Gun Crew

1x AntiTank

Division 2

3 Squad Bases
- 9 Regular Infantry
- 1 Officer
- 1 Mortar Crew

2 Sherman Tank

1x Medic

2 Squad Bases
- 7 Regular Infantry
- 1 Officer

1 Panzer IV Tank

2x Engineer

Strategy Decks Ground Support 1 American Air Support 1
Starting Strategy Cards 1 1
Operations Cards {tip content=""}018 Seize the Initiative{/tip} 004 Double Time
Deployment Zone Division 1: light green road hexes.
Division 2: dark green road hexes.
The Germans can deploy on any gray hex.
The Germans may place one squad on the roadblock entrenchment on tile 11A during set up.
Starting Initiative Initiative Token  

Forward scouts report a roadblock ahead. The Germans are unaware that the front has shifted and retaken positions along the road. Following their last orders, German engineers prepare to blow the bridge along the road to St. Lo. Will the American convoy break through and make its first successful run to Chartres, or will German air support destroy it before it reaches its destination?

  • American Major Victory: reach Chartres with at least 1 x GMC CCKW vehicle before the end of round 8. Once a convoy vehicle reaches the yellow objective hex in Chartres, it is removed from the map and can no longer be destroyed.
  • German Minor Victory: the Americans fail to exit 1 x GMC CCKW trucks from the map before the end of Round 8 but the convoy is not destroyed.
  • German Major Victory: destroy all convoy vehicles or blowing up the bridge on the road before the end of round 8.
Rounds 8
Actions per turn 3 3
Reinforcements - -
Special Rules
  • GERMAN ENGINEERS: Engineers can blow bridges by controlling the bridge objective hex with an engineer squad for 2 rounds of play. If the engineer squad is eliminated before the bridge is blown then this method of victory can not be claimed.
  • LUFTWAFFE: The Germans have air support as it is still early in the campaign. Therefore, the Germans will have access to the American Air Support strategy deck.
Terrain Features
  • The stream is DEEP.
  • THICK WOODS: Forest hexes that do not have roads passing through them are IMPASSABLE to vehicles.


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alecrespi replied the topic:
7 months 2 weeks ago
I played this one yesterday evening with Pino.
Americans won by getting one truck off the board during "Round 6". Some lucky draws (2x Suppressive Support cards from Ground Support 1 deck) allowed pinning the AntiTank infantry twice (on Round 4 and 5) and pass it by with a Truck and a Sherman.
On the other side of the map a fresh base with an officer managed to run and block the advance of the Germans who were leading to cover the exit hex.
The mortar squad with the support of a medical unit on the bridge has been a nice combo for the American!

The American Air Support 1 deck is quite expensive, so the Germans must decide whether to make the most of it, by reaching and capturing the hill. This could slow down the Americans to gain at least a "Minor German Victory".
On the other hand I agree with Evil Knivel and I think that a very defensive game, perched around the only exit hexagon, is effective for the Germans.
Keep in mind that the Shermans (even if undisturbed) manage to get past the anti-tank traps on turn 4 with a fire and move action!
alecrespi replied the topic:
10 months 2 weeks ago
Scenario Overview by Evil Knivel @ BGG

"Very nice scenario! Well balanced, it came down to the last die roll."
Time: .5 – 1 h
Favors: Americans?
Fun Factor: *****
Strategy: If the Americans won too easilly try playing the Germans more defensively, setting a few units in op fire near objective marker. Try to keep the Panzer IV alive long enough to do damage later in the game.