Langostinooo.
British | German | |
Division 1 |
5 Squad Bases (Villagers) 2x Medic |
11 Squad Bases (German Army) 2 Panzer IV Tank 3x Flamethrower |
Division 2 |
9 Squad Bases (British Reinforcements) 2 Sherman Tank |
4 Squad Bases (Traitors) 4x Concealed |
Strategy Decks | American Reinforcements 1 Morale 1 |
Command 1 Ground Support 1 |
Starting Strategy Cards | 3 | 3 |
Operations Cards | - Desperate Defenders - Intelligence Report - Lay Razor Wire |
- Merciless Assualt |
Deployment Zone | Div. 1 (Villagers): Any gren hex. Div. 2 (British Reinf): in reinforcements zone or any side of 4B. British deploy like reinforcements in status phase of round 2. |
Div. 1 (Germans): Any grey hex. Div. 2 (Traitors): Any blue hex. |
Starting Initiative | Traitors | |
Objective | British win if Germans have not taked the pillbox at the end of turn 10. | Germans inmediatly win if they control the pillbox. |
Rounds | 10 | |
Actions per turn | 3 | 3 |
Reinforcements | Round 2 (Status) Deploy Div. 2 in "R" hexes or any side of map 4B. |
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Special Rules | - | If Germans control the victory point on 1A the British reinforcements deploy only on 4B in the 3ª round and can´t use reinforcements strategy cards. |
Terrain List | -1 Pillbox -1 Entrencherament -2 Tank traps -2 Mine camps -3 Razor wire |