Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

German units are rushing to blow a bridge before US forces are able to secure it.

 

  American German
Division 1

12 Squad Bases
- 30 Regular Infantry
- 9 Elite Infantry
- 3 Officer
- 3 Machine Gun Crew

3x Medic
3x AntiTank

15 Squad Bases
- 39 Regular Infantry
- 12 Elite Infantry
- 3 Officer
- 3 Machine Gun Crew

3x Medic
3x AntiTank

Division 2

1 Squad Bases
- 2 Mortar Crew

5 Sherman Tank

1 Squad Bases
- 2 Mortar Crew

1 Panzer IV Tank
1 Tiger I

Strategy Decks Artillery 1 Command 1
Starting Strategy Cards 2 2
Operations Cards - -
Deployment Zone 1 Infantry Company of 3 Platoons (1-3) of 4 Squads (1-4):
1st Squad - 1 Officer, 3 Regulars.
2nd/3rd Squad - 1 Elite (NCO), 3 Regulars.
4th Squad - 1 Elite (NCO), 1 Regular, 1 Machinegun.
Note: 1st and 4th Squads may not have a Squad Specialization Token.

1 Support Platoon of 2 Sections
(Armored, Mortar):
Armored Section - 5 Shermans.
Mortar Section - 2 Mortars.
Infantry Squads should be deployed with their Platoon to the same hex or adjacent hexes. Each Platoon should set up on a different map. Support Sections should spread out. Units may deploy in any green hex.
1 Infantry Company of 3 Platoons (1-3) of 5 Squads (1-5):
1st Squad - 1 Officer, 3 Regulars.
2nd/3rd/4th Squad - 1 Elite (NCO), 3 Regulars.
5th Squad - 1 Elite (NCO), 1 Regular, 1 Machinegun.
Note: 1st and 5th Squads may not have a Squad Specialization Token.
1 Support Platoon of 2 Sections (Armored, Mortar):
Armored Section - 1 Tiger, 1 Panzer IV.
Mortar Section - 2 Mortars.
Infantry Squads should be deployed with their Platoon to the same hex or adjacent hexes. Each Platoon should set up on a different map. Support Sections should
spread out. Units may deploy in any grey hex.
Starting Initiative   Initiative Token
Objective If neither player controls a Victory Objective Marker the game ends in a Draw (US fails to secure the bridge, Germany fails to destroy the bridge).
If both players control one Victory Objective Marker the game ends in a Draw. If only one player controls only one Victory Objective Marker the game ends in a Draw. If only one player controls both Victory Objective Markers they gain a Victory (US secures the bridge, Germany destroys the bridge).
Rounds 10
Actions per turn 3 3
Reinforcements - -
Special Rules A player may only capture a Command Objective Marker or Victory Objective Marker if they have at least one friendly unit in the hex AND all ADJACENT hexes are free of enemy units.
Terrain Features The stream is DEEP.

 

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