German units are rushing to blow a bridge before US forces are able to secure it.
American | German | |
Division 1 |
12 Squad Bases |
15 Squad Bases |
Division 2 |
1 Squad Bases 5 Sherman Tank |
1 Squad Bases 1 Panzer IV Tank |
Strategy Decks | Artillery 1 | Command 1 |
Starting Strategy Cards | 2 | 2 |
Operations Cards | - | - |
Deployment Zone | 1 Infantry Company of 3 Platoons (1-3) of 4 Squads (1-4): 1st Squad - 1 Officer, 3 Regulars. 2nd/3rd Squad - 1 Elite (NCO), 3 Regulars. 4th Squad - 1 Elite (NCO), 1 Regular, 1 Machinegun. Note: 1st and 4th Squads may not have a Squad Specialization Token. 1 Support Platoon of 2 Sections (Armored, Mortar): Armored Section - 5 Shermans. Mortar Section - 2 Mortars. Infantry Squads should be deployed with their Platoon to the same hex or adjacent hexes. Each Platoon should set up on a different map. Support Sections should spread out. Units may deploy in any green hex. |
1 Infantry Company of 3 Platoons (1-3) of 5 Squads (1-5): 1st Squad - 1 Officer, 3 Regulars. 2nd/3rd/4th Squad - 1 Elite (NCO), 3 Regulars. 5th Squad - 1 Elite (NCO), 1 Regular, 1 Machinegun. Note: 1st and 5th Squads may not have a Squad Specialization Token. 1 Support Platoon of 2 Sections (Armored, Mortar): Armored Section - 1 Tiger, 1 Panzer IV. Mortar Section - 2 Mortars. Infantry Squads should be deployed with their Platoon to the same hex or adjacent hexes. Each Platoon should set up on a different map. Support Sections should spread out. Units may deploy in any grey hex. |
Starting Initiative | ||
Objective | If neither player controls a Victory Objective Marker the game ends in a Draw (US fails to secure the bridge, Germany fails to destroy the bridge). If both players control one Victory Objective Marker the game ends in a Draw. If only one player controls only one Victory Objective Marker the game ends in a Draw. If only one player controls both Victory Objective Markers they gain a Victory (US secures the bridge, Germany destroys the bridge). |
|
Rounds | 10 | |
Actions per turn | 3 | 3 |
Reinforcements | - | - |
Special Rules | A player may only capture a Command Objective Marker or Victory Objective Marker if they have at least one friendly unit in the hex AND all ADJACENT hexes are free of enemy units. | |
Terrain Features | The stream is DEEP. |