Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

Two, nearly balanced, groups of US and German forces slug it out over some place during the war. 

  American German
Division 1

24 Squad Bases (total)
- 54 Regular Infantry
- 12 Elite Infantry
- 6 Officer
- 6 Mortar Crew
- 6 Machine Gun Crew

12 Sherman Tank
6 M3A1 Half Track
6 GMC CCKW 353 Truck

3x Medic
2x Engineer
3x Flamethrower
4x AntiTank

24 Squad Bases (total)
- 54 Regular Infantry
- 12 Elite Infantry
- 6 Officer
- 6 Mortar Crew
- 6 Machine Gun Crew

6 Panzer IV Tank
6 Tiger I
6 SdKfz 251 Half Track
6 Opel Blitz Truck

3x Medic
4x Engineer
3x Flamethrower
2x AntiTank

Division 2

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Strategy Decks See Special rule (Strategize Me). See Special rule (Strategize Me).
Starting Strategy Cards - -
Operations Cards - -
Deployment Zone

Deploy up to 12 units (squad or vehicle) to any green hex on the map.

REPLACEMENTS (Optional) - Do not use any of your Squad Specialization Tokens. DO NOT give them to the German player.

Deploy up to 12 units (squad or vehicle) to any grey hex on the map.

SUPPLY PROBLEMS (Optional) - Do not use any of your Squad Specialization Tokens. DO NOT give them to the US player.

Starting Initiative Initiative Token Roll 1 die = 1-3 Initiative Token Roll 1 die = 4-6
Objective Each Victory Objective Marker is worth 4 VP at endgame.
Each player recieves 1 VP for every enemy unit (squad or vehicle) that they destroy.
Rounds 10 or 20
Actions per turn 3 3
Reinforcements Each player may deploy up to 6 additional units (squad or vehicle) to any green/grey hex during each Status Phase.
Special Rules

A player may only capture a Victory Objective Marker or a Command Objective Marker if they have at least one friendly unit in the hex AND all ADJACENT hexes are free of enemy units.

STRATEGIZE ME (Optional) - Each player may select 1, 2, or even 3 Strategy Decks (player's choice, take equal number of decks, do not use Reinforcement Decks).
Starting with the player with initiative, each player should select one deck, repeat as needed.

OPERATIONAL MAYHEM (Optional) - Roll ONE die. Each player may select this number of Operations Cards to use or to be in effect. Starting with the player without initiative, each player should seleck one card, repeat as needed.

MIRROR WORLD (Optional) - The US player should use GREY hexes when deploying units. The German player should use GREEN hexes when deploying units.

Note: Zarion suggests "Use Operational Mayhem and Strategize Me together!"

Terrain Features

MUD WRESTLING (Optional) - Heavy rain has made the ground very soft. All vehicles must spend 1 extra Movement Point to enter EACH hex.

KNIFE FIGHT (Optional) - Fightingat night was often very dangerous. LOS is limited to a maximum range of 5 hexes. No unit can "see" farther than 5 hexes, after that consider LOS blocked (by darkness).

Note: Zarion suggests "Try using all of the Concealed Squad Markers with Knife Fight!"

 

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