Two, nearly balanced, groups of US and German forces slug it out over some place during the war.
American | German | |
Division 1 |
24 Squad Bases (total) 12 Sherman Tank 3x |
24 Squad Bases (total) 6 Panzer IV Tank 3x |
Division 2 |
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Strategy Decks | See Special rule (Strategize Me). | See Special rule (Strategize Me). |
Starting Strategy Cards | - | - |
Operations Cards | - | - |
Deployment Zone |
Deploy up to 12 units (squad or vehicle) to any green hex on the map. REPLACEMENTS (Optional) - Do not use any of your Squad Specialization Tokens. DO NOT give them to the German player. |
Deploy up to 12 units (squad or vehicle) to any grey hex on the map. SUPPLY PROBLEMS (Optional) - Do not use any of your Squad Specialization Tokens. DO NOT give them to the US player. |
Starting Initiative | ![]() |
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Objective | Each Victory Objective Marker is worth 4 VP at endgame. Each player recieves 1 VP for every enemy unit (squad or vehicle) that they destroy. |
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Rounds | 10 or 20 | |
Actions per turn | 3 | 3 |
Reinforcements | Each player may deploy up to 6 additional units (squad or vehicle) to any green/grey hex during each Status Phase. | |
Special Rules |
A player may only capture a Victory Objective Marker or a Command Objective Marker if they have at least one friendly unit in the hex AND all ADJACENT hexes are free of enemy units. STRATEGIZE ME (Optional) - Each player may select 1, 2, or even 3 Strategy Decks (player's choice, take equal number of decks, do not use Reinforcement Decks). OPERATIONAL MAYHEM (Optional) - Roll ONE die. Each player may select this number of Operations Cards to use or to be in effect. Starting with the player without initiative, each player should seleck one card, repeat as needed. MIRROR WORLD (Optional) - The US player should use GREY hexes when deploying units. The German player should use GREEN hexes when deploying units. Note: Zarion suggests "Use Operational Mayhem and Strategize Me together!" |
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Terrain Features |
MUD WRESTLING (Optional) - Heavy rain has made the ground very soft. All vehicles must spend 1 extra Movement Point to enter EACH hex. KNIFE FIGHT (Optional) - Fightingat night was often very dangerous. LOS is limited to a maximum range of 5 hexes. No unit can "see" farther than 5 hexes, after that consider LOS blocked (by darkness). Note: Zarion suggests "Try using all of the Concealed Squad Markers with Knife Fight!" |