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027 Bloody Omaha

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The D-Day of Normandy on June 6, 1944, was the largest sea invasion in history but overwhelming numbers did not guarantee success. The 116th Regiment of the American 29th Infantry Division landed in the area designated "Omaha Beach" along with the veteran 1st Infantry Division The green 116th was reinforced with men of the elite 2nd and 5th 4mw Ranger Battalions, plus Sherman: of the 741st Tank Battalion.
In their first combat, the men wearbig the blue and gray patches of the 29th ran into elements of the German 352nd Infantry Division. Although this was also the German division's first battle, its green tmops fought fmm fortifications and were led by a cadre of veterans fivm the Eastern Front.
The result was a near disaster for the Americans.

 

  American German
Division 1

29th CORE DIVISION

7 Squad Bases
- 3 Elite Infantry
- 17 Regular Infantry
- 2 Officers
- 2 Machine Gun Crews
- 1 Mortar Crew

1 StuG Ill

2x AntiTank

Division 2

6 Squad Bases
- 6 Elite Infantry
- 13 Regular Infantry
- 3 Officers
- 1 Machine Gun

2 Sherman M4A1s

1x Flamethrower
1x Medic
1x Demolitions
1x charge

6 Squad Bases
- 18 Regular Infantry
- 2 Machine Gun Crews
- 1 Mortar Crew

1x AntiTank

Strategy Decks Ground Support 1 Artillery 1
Starting Strategy Cards 2 1
Operations Cards 036 Naval Bombardments
016 Clear Tank Trap
023 Satchel Charges
032 Scaling Cliffs
027 Outfitted Bunkers (shared)
028 Beach Defenses (shared)

027 Outfitted Bunkers (shared)
028 Beach Defenses (shared)
Deployment Zone Any beach hex with a green border.

Division 1: Any entrenchments or hunkers on maps 22A, 29A, 5B, and 30A. The StuG III is placed on the Victory Objective Marker hex.
Division 2: Any entrenchments or bunkers on maps 26A and 28A.
Mortar Unit can be placed on board 28A behind the cliffs.

Starting Initiative Initiative Token  
Objective The Americans win if they control the hex with the Victory Objective Marker by the end of round 7. -
Rounds 7
Actions per turn 3 3
Reinforcements - -
Special Rules - -

 

Tags: American Army, German Army, Complexity: Medium, Rounds, Boards, Year: 1944, Version: FFG Norm

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alecrespi's Avatar
alecrespi replied the topic: #717 8 months 1 week ago
Posting here some comments found online.
www.boardgamegeek.com/geeklist/38275/tid...layer-comments-balan
  • During the first 2 turns being the Americans COMBINE fire against the Germans. You DO have more than enough firepower and -at least on turn one- you have the initiative so you fire first.
  • Move away from the beach asap. Sure you'll suffer casualties, but that's obvious. However, once you're off the beach the Germans can't shoot at you from the bunkers anymore, since units in bunkers can only target beach hexes (beach defenses operations card)
  • Don't put too many Germans on the left side of the board on the Cliffs. The only way off for them to relocate is through their own minefields!

Random Quote

I claim we got a hell of a beating. We got run out of Burma and it is as humiliating as hell. I think we ought to find out what caused it, go back and retake it. (May 1942)
American General Joseph Stilwell