019 The Cauldron
The Cauldron was a position caught between Lieutenant-General Neil Ritchie's.fully-supplied army, which vastly outnumbered the Germans, and a minefield which prevented Rommel from reaching his supplies. Rommel had blitzed through British defenses and captured Tobruk, but out-ran his supply chain, which would be a major theme for the German desert campaign. The situation was so bad that Rommel was hours away from asking the British for terms.
2 Squad Bases
3 Crusader Mk. II Tanks
3 Squad Bases
6 Panzer IV Tanks
4 Squad Bases
1 Matilda Mk. II Tank
1x Bravo Unit
2 Squad Bases
2 SdKfz 251 Half-Tracks
|Starting Strategy Cards||0||0|
|Deployment Zone||Division 1: Any orange hex on map 15B.
Division 2: Any orange hex on map 16B
The QF 6-Pounder AT gun must be placed in the hex containing the entrenchment marker on map 19B.
|Division 1: Any gray hex on map 14B.
Division 2: Arrives as reinforcements during the Status Phase of game round 1 on the marked hexes on map 17B
German Division 2 must link up with a Panzer IV Tank from Division 1 to simulate the arrival of the fuel convoy. Once an Opel Blitz Truck ends its movement in a hex with a Panzer IV Tank, all movement restrictions are immediately removed.
The Germans win if they control the victory objective marker at the end of any game round after the Division 1 movement restrictions are removed (removing movement restrictions is mandatory).
|Actions per turn||3||3|
|Reinforcements||-||See the German deployment instructions.|
|Terrain Features||The crevasse running across the board represents the minefield which was trapping the Germans. Treat each crevasse hex (except the bridge hex) as a permanent minefield.|