Victory Results:
 63 %
Record a victory for BOTTOM ARMY  38 %
Total plays 8 - Last reported by JVHillegas-Elting on 2022-01-06 02:55:05

In the vast stretches of North African desert, settlements are sparse and scattered. A British recon patrol has reached a remote oasis town shortly ahead of their German counterparts. The British have set up camp around the oasis as the German advance scouting party arrives. The scouts on both sides are preparing the way for armored units that are following shortly behind. Who will win control of this vital water resource?

 

  British German
Division 1

5 Squad Bases
- 15 Regular Infantry
- 2 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew

1x AntiTank

7 Squad Bases
- 21 Regular Infantry
- 5 Elite Infantry
- 2 Officers

1x Medic

Division 2

1 Squad Base
- 4 Regular Infantry

2 Bren Gun Carriers
1 Bedford OY Transport
1 QF 6-pounder AT Gun

2 SdKfz 251 Half-Tracks
Strategy Decks Desert Tactics 1 (Shared) Desert Tactics 1 (Shared)
Starting Strategy Cards 1 1
Operations Cards 014 No surrender
013 Desperate Defenders
006 Merciless Assault
019 Panzer IV Ausf. E Ausf. E
Deployment Zone Any hex on map 21B. The Bedford OY Transport and the QF 6-Pounder AT Gun must be placed in the same hex as the entrenchment. Any hex with a gray border on maps 18A. 17B, and 15A.
Starting Initiative   Initiative Token
Objective

The side that controls the oasis by the end of game round 5 is the winner.

The oasis is controlled by controlling the most neutral command objectives in the buildings adjacent to the pond hex on map 21B.
At the end of game round 5, tally the number of controlled buildings for each nation. Victory conditions are:

  • Major Victory: You control all 3 buildings.
  • Minor Victory: You control at least 1 more building than your opponent.
  • Draw: Both players control the same number of buildings.

(Note: a unit does not need to remain in a hex in order to maintain control over it.)

Rounds 5
Actions per turn 2 2
Reinforcements Status Phase of game round 2:
• 1 Crusader Mk. 11 Tank
• 1 Matilda Mk. II Tank.
Status Phase of game round 1:
• 2 Panzer III Tanks
• 1 Panzer IV Tank
Special Rules The oasis hex cannot be entered. The victory objective marker is considered controlled if you control more building hexes around the oasis hex than your opponent controls.

 

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