In the vast stretches of North African desert, settlements are sparse and scattered. A British recon patrol has reached a remote oasis town shortly ahead of their German counterparts. The British have set up camp around the oasis as the German advance scouting party arrives. The scouts on both sides are preparing the way for armored units that are following shortly behind. Who will win control of this vital water resource?
British | German | |
Division 1 |
5 Squad Bases 1x AntiTank |
7 Squad Bases 1x Medic |
Division 2 |
1 Squad Base 2 Bren Gun Carriers |
2 SdKfz 251 Half-Tracks |
Strategy Decks | Desert Tactics 1 (Shared) | Desert Tactics 1 (Shared) |
Starting Strategy Cards | 1 | 1 |
Operations Cards | 014 No surrender 013 Desperate Defenders |
006 Merciless Assault 019 Panzer IV Ausf. E Ausf. E |
Deployment Zone | Any hex on map 21B. The Bedford OY Transport and the QF 6-Pounder AT Gun must be placed in the same hex as the entrenchment. | Any hex with a gray border on maps 18A. 17B, and 15A. |
Starting Initiative | ||
Objective |
The side that controls the oasis by the end of game round 5 is the winner. The oasis is controlled by controlling the most neutral command objectives in the buildings adjacent to the pond hex on map 21B.
(Note: a unit does not need to remain in a hex in order to maintain control over it.) |
|
Rounds | 5 | |
Actions per turn | 2 | 2 |
Reinforcements | Status Phase of game round 2: • 1 Crusader Mk. 11 Tank • 1 Matilda Mk. II Tank. |
Status Phase of game round 1: • 2 Panzer III Tanks • 1 Panzer IV Tank |
Special Rules | The oasis hex cannot be entered. The victory objective marker is considered controlled if you control more building hexes around the oasis hex than your opponent controls. |