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108 Battle of Walcheren Causeway

1 1 1 1 1 1 1 1 1 1 Rating 2.50 (2 Votes)
Victory Results:
 100 %
Record a victory for ALLIES ARMY  0 %
Total plays 1 - Last reported by pino on 2021-11-13 00:57:18

Operation Infatuate began on October 31st 1944 as members of the 2nd Canadian Infantry Division had positioned themselves on the Walcheren Causway, a 40 yard wide strip of land connecting Walcheren to South Beveland in the Scheldt Estuary in Belgium. The British 52nd Lowlands Division landed south of the causeway at the East end of the island, and took over after the 2nd reached and took the bridge across the South Beveland Causway. The Canadians were thrown back by German counterattacks on October 31st and November 2nd. On the third attempt, they were successful.

It was painfully clear that the 2nd Division's attack across the causway was purely a diversionary operation
Lt William J Smith

 

  British German
Division 1

4 Squad Bases
- 6 Regular Infantry
- 4 Elite Infantry
- 2 Officer
- 2 Mortar Crew

2x Engineer
1x Flamethrower

4 Squad Bases
- 11 Regular Infantry
- 1 Officer
- 1 Machine Gun Crew
- 1 Mortar Crew

1 Flak 36 88mm Gun 

1x Medic
1x Flamethrower

Division 2

4 Squad Bases
- 9 Regular Infantry
- 2 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew
- 1 Mortar Crew

4 Bren Gun Carrier 

1x Engineer
1x Flamethrower

4 Squad Bases
- 9 Regular Infantry
- 2 Elite Infantry
- 1 Officer
- 2 Machine Gun Crew

1x Medic
1x Demolitions

Strategy Decks Command 1
Ground Support 1
Weather (shared)
Artillery 1
Morale 1
Weather (shared)
Starting Strategy Cards 3 2
Operations Cards 025 Hospital
008 Lay Smoke
005 Clear Mines
014 No surrender
Deployment Zone Division 1: map 6A in the dark tan spaces.
Division 2: map 5A in the light tan spaces.
Division 1: maps 28B and 4A in the dark gray spaces. The Anti-Tank gun goes on the deployment space on map 4A and is entrenched.
Division 2: maps 29B and 30B in the light gray spaces.
Starting Initiative Initiative Token  
Objective Allies must gain the medal objectve on the bridge and the objective in the town and also receive 1 point for each German squad eliminated and 2 for each German gun or vehicle. Axis forces also must hold the town and get one point for each British/Canadian squad eliminated and two for each vehicle eliminated. The Allies win if they have seven seven points by the end of round 9. If the Axis forces hace nine points by the end of round 9 they win. If the allies take the bridge objective, but not the town objective and still make 7 points, it is a minor Allied win. If the Germans hold both objectives by the end of round 9, but don't eliminate enough units, it is a minor Axis win.
Rounds 9
Actions per turn 3 3
Reinforcements -

Round 3 (status phase ):
1 Stug III
1 Panzer IV

Round 5 (status phase ): 
1 Panther

Round 8 (status phase ):
2 Panzer IV

Special Rules Place bomb craters in yellow shaded hexes before the scenario begins.
The German Demolition squad gets two charge tokens and receives 2 points if they can destroy the bridge by the end of round six.
Weather Deck

For Weather deck , remove the following cards; Extreme Heat, Thunderstorms. Weather checks are made on the second, fourth, sixth, eighth, and tenth rounds.

 

Tags: German Army, British Army, Complexity: High, Rounds, Boards, Year: 1944, Army: Canadian

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Sure, we want to go home. We want this war over with. The quickest way to get it over with is to go get the bastards who started it. The quicker they are whipped, the quicker we can go home. The shortest way home is through Berlin and Tokyo. And when we get to Berlin, I am personally going to shoot that paper-hanging son-of-a-%@&%# Hitler - just like I'd shoot a snake.  (In a speech delivered to his troops before embarking for Operation Overlord / D-Day)
American General George S. Patton