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034 Bloody Lindern

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In November of 1944. the American 9th Army was at the bonier of Germany following the breakout from Normandy and pursuit across France. The fortified German western border. called the Siegfried Line by the Americans. was the last major obstacle blocking the Allied advance to the Rhine River...

 

  American German
Division 1

5 Squad Bases
- 11 Regular Infantry
- 3 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crew

1x Medic
1x AntiTank

6 Squad Bases
- 11 Regular Infantry
- 6 Elite Infantry
- 1 Officer
- 3 Machine Gun Crews

1 Panzer IV

2x Medic
1x AntiTank

Division 2

11 Squad Bases
- 24 Regular Infantry
- 9 Elite Infantry
- 3 Officers
- 2 Machine Gun Crews
- 2 Mortar Crews

3x Medic
3x AntiTank

6 Squad Bases
- 9 Regular Infantry
- 5 Elite Infantry
- 2 Officers
- 3 Machine Gun Crews
- 1 Mortar Crew

1 Panzer IV

1x AntiTank

Strategy Decks American Reinforcements 1
Artillery 1
Morale 1
Starting Strategy Cards 4 (see special rules) 2
Operations Cards - Camouflage
- Inspiring Leadership
- Desperate Defenders
- Elite Tank Crews
Deployment Zone Div. 1: Any hexes on maps 5A. 8B,
and 10A.
Div. 2: Any hexes on maps 2A. 4A, and 6A
Div. 1: Any hexes on maps 1A, 9A, and 11A.
Div. 2: Any hexes on maps 3A, 7A, and 12A.
Starting Initiative   Initiative Token
Objective The side that holds the most Victory Objective markers at the end of the game wins.
At the end of any round, if one side holds all 6 Victory Objective markers, the game immediately ends.
At the end of rounds 3-8. if one nation controls 5 Victory Objective markers, the game immediately ends.
If both nations hold the same number at the end of round 8, the game ends in a draw
Rounds 8
Actions per turn 3 3
Reinforcements Status Phase of round 3:
3 Sherman M4A1s
Status Phase of round 2:
1 Tiger I
Special Rules
  • All squads in entrenchments, buildings, or woods hexes begin the game concealed.
  • The American player may not activate any Strategy cards until the start of round 3. (Radio communication with the forward troops broke down at the start of the attack and it was some time before these communications were re-established, and this delayed both artillery support and reinforcements.)
Terrain Features The stream is Deep (vehicles may not enter) and represents a muddy anti-tank ditch that was part of the German defenses.
HINTS The Americans should try to defend the Victory Objective markers and Command Objective markers on map 10A at all costs. Combined Fire can partially mitigate the disadvantage of no Strategy cards at the start of the game. The Americans have a unit advantage early in the game, and should make good use of it! The Germans dilemma is which Victory Objective Markers are most important, and which can they afford to lose? The one on map 11A may not be worth fighting for.

 

Tags: American Army, German Army, Complexity: High, Rounds, Boards, Year: 1944, Version: FFG DS

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alecrespi's Avatar
alecrespi replied the topic: #723 8 months 2 weeks ago
Posting here some comments found online.
www.boardgamegeek.com/geeklist/37980/tid...1-player-comments-ba
  • This one seems well balanced. Concealment is nice at the start, but it matter most for the inner divisions. Aggressive moves is needed. The Americans have good strategy but that Tiger I sure compensates.
  • A very tense scenario with a lot of options for both players. Both attack and defend. The Americans must be very aggressive from the beginning if they want to press the Germans enough. Recommended.

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