Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

As German troops poured into the Ardennes, Lt.-Col. William McKinley...

 

  American German
Division 1

6 Squad Bases
- 14 Regular Infantry
- 4 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crew

1x Engineer
2x AntiTank
4x Concealed Concealed

4 Panzer IVs
Division 2

3 Sherman M4A1s

8 Squad Bases
- 14 Regular Infantry
- 12 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crew

3 SdKfz 251 Half-Tracks

3x AntiTank

Strategy Decks Artillery 1
Artillery 2
Command 1
Starting Strategy Cards 4 ("Increased Priority" card from Artillery I) 2
Operations Cards - Desperate Defenders
- Camouflage
002 Heavy Fog (shared)
- Seize the Initiative
002 Heavy Fog (shared)
Deployment Zone Any hexes on maps 2B, 4A, 6A, 7A, 3A, and 5A. Any grey bordered hexes.
Starting Initiative   Initiative Token
Objective The Americans win if the Germans are unable to fulfill their objective by the end of round 7. At the end of a round, the Germans win if they control the bridge hex and if at least two Panzer IVs and/or German Squads have exited the board from the blue shaded hexes.
Rounds 7
Actions per turn 3 3
Reinforcements - -
Special Rules The blue shaded hexes on 3A. 5A and 7A are the exit hexes for the German units (1 movement point cost).
Terrain Features The stream is Shallow.
HINTS The Americans should consider not defending with too many units forward initially, but hold hack tanks until the win Germans reveal their attack focus. The Germans should aggressively attack the forward American positions and not worry initially about esiting the game hoard.

 

 

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alecrespi replied the topic:
1 year 2 months ago
Posting here some comments found online.
www.boardgamegeek.com/geeklist/37980/tid...1-player-comments-ba
  • Interesting scenario that is quick to get into.
  • An aggressive play by the Germans can force an American surrender.
  • This is a fun and fast paced scenario that is a challenging puzzle for the US player. Good use of the artillery is critical for the US player.
  • The first few turns can be a nightmare for the Germans and then it's hell for the USA.