As German troops poured into the Ardennes, Lt.-Col. William McKinley...
American | German | |
Division 1 |
6 Squad Bases |
4 Panzer IVs |
Division 2 |
3 Sherman M4A1s |
8 Squad Bases 3 SdKfz 251 Half-Tracks 3x |
Strategy Decks | Artillery 1 Artillery 2 |
Command 1 |
Starting Strategy Cards | 4 ("Increased Priority" card from Artillery I) | 2 |
Operations Cards | - Desperate Defenders - Camouflage 002 Heavy Fog (shared) |
- Seize the Initiative 002 Heavy Fog (shared) |
Deployment Zone | Any hexes on maps 2B, 4A, 6A, 7A, 3A, and 5A. | Any grey bordered hexes. |
Starting Initiative | ![]() |
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Objective | The Americans win if the Germans are unable to fulfill their objective by the end of round 7. | At the end of a round, the Germans win if they control the bridge hex and if at least two Panzer IVs and/or German Squads have exited the board from the blue shaded hexes. |
Rounds | 7 | |
Actions per turn | 3 | 3 |
Reinforcements | - | - |
Special Rules | The blue shaded hexes on 3A. 5A and 7A are the exit hexes for the German units (1 movement point cost). | |
Terrain Features | The stream is Shallow. | |
HINTS | The Americans should consider not defending with too many units forward initially, but hold hack tanks until the win Germans reveal their attack focus. | The Germans should aggressively attack the forward American positions and not worry initially about esiting the game hoard. |