This map has been designed with the Buy Point Meeting Engagement Scenario in mind. It represents 2 roughly equal forces suddenly running into each other while in the midst of a patrol or mission in uncontrolled and unfamiliar territory.
The current forces represent 450 points using my buy point chart (as posted in the BGG forums). Players are free (and encouraged to) to modify and change these as they wish, with 450-600 points the suggested build size for the game, with a vehicle cap of 40%.
The Americans are numerically superior, but the Germans have better tanks and are better led (represented by having more officers as well as more Strategy Decks).
American | German | |
Division 1 |
8 Squad Bases 2x AntiTank |
7 Squad Bases 1x Flamethrower |
Division 2 |
3 M4A1 Sherman |
2 Tiger I |
Strategy Decks | Morale 1 | Command 1 Supply 1 (remove Supply drop and Specialist supplies cards) |
Starting Strategy Cards | 2 | 3 |
Operations Cards | - | - |
Deployment Zone | Any of the hexes with a green border. | Any of the hexes with a grey border. |
Starting Initiative | roll 1d6 (higher first) | roll1d6 (higher first) |
Objective |
PICK ONE Classic Meeting Engagement: Seek and Destroy: Seize Ground (Mandatory Objective for those without the Buy Point information): |
|
Rounds | 6 | |
Actions per turn | 3 | 3 |
Reinforcements | None (or can be defined by the players as they wish if they want to change forces) | |
Special Rules | The “bunker” is actually an old WW1 fortification complex. Treat this as a building hex which gives +4 cover. | |
Terrain Features | Stream hexes are Shallow. |
Designer’s Notes
Players can easily switch deployment sides if they wish, adjusting the colors of the deployment hexes as well as command counters as necessary.