256 Race to the Rescue
December 27 1944, the Ardennes. The last desperate German offensive in the West, code-named “wacht am Rhein”, is grinding to a halt. The inability to capture the vital road junction of Bastogne is proving disastrous for the German plans. The American elite 101stairborne division, however, finds itself trapped in the besieged town. In one of the most rapid redeployments of force in the history of warfare, Patton’s 4tharmored division is rushed North to relieve them.
At the village of Chaumont the Germans have assembled a force of assault guns and tank destroyers to halt or at least stall Patton’s force.
3x Stug G
3x jagdpanzer IV
(Note that the M10’s are vulnerable to suppressive attacks!)|
(remove: icy terrain, sniper-attack and frostbite cards)
Custom deck consisting of the following 10 cards:
You may place a dummy card to mask (from your opponent) which card is up next.
|Starting Strategy Cards||0||0|
|Deployment Zone||Div. 1: any of the edge road hexes on map 39A during the action phase of game round 1 with an advance or fire and move action.
Div. 2: see reinforcements.
|Div. 1: any legal hex of 35A.
Div. 2: any legal hex of 38A.
The side with the most VP’s at the end of round 6 wins. The Germans score 2 VP’s for each heavy US vehicle destroyed and 1 for each one heavily damaged. The US scores 3 VP’s for each friendly heavy vehicle and 1 VP for each light vehicle exited off the hex containing the VP marker on map 38A (It costs a vehicle 1 mp to do so).
VP difference and subsequent result:
|Actions per turn||2||1|
Round 3 (action phase):
Optional rules to help players of unequal skill:
To help the Germans:
To help the US:
|Terrain Features||To be eligible to use road movement from the double road hex overlay onto the curved road hex NE of it, the crossroads ( German “1” neutral command point objective) must be traversed.|