Victory Results:
 100 %
Record a victory for BOTTOM ARMY  0 %
Total plays 1 - Last reported by pino on 2025-11-12 01:12:49

A Quiet Day in September After the liberation of France, the fluid situation often left both sides wondering where the front lines were. As each side launched probing attacks to discover the other's whereabouts they slammed head-on into each other.

 

  American German
Division 1

3 Squad Bases
- 7 Regular Infantry
- 2 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew

1 Sherman Tank (lightly damaged)

1x Medic
1x AntiTank

3 Squad Bases
- 7 Regular Infantry
- 2 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew

1 Panzer IV Tank

1x Medic
1x AntiTank

Division 2

3 Squad Bases
- 4 Regular Infantry
- 3 Elite Infantry
- 1 Officer
- 2 Mortar Crew

1 Sherman Tank (lightly damaged)

1x Medic
1x AntiTank

4 Squad Bases
- 7 Regular Infantry
- 6 Elite Infantry
- 1 Officer
- 1 Mortar Crew

1x Flamethrower
1x AntiTank

Strategy Decks - -
Starting Strategy Cards - -
Operations Cards - -
Deployment Zone Any green hexes Any grey hexes
Starting Initiative   Initiative Token
Objective
  • 1 VP: Each eliminated infantry squad.
  • 1 VP: Each destroyed Sherman tank.
  • 2 VP: Destroying the PzKw IV tank.
  • 1 VP: Each objective hex (occupying it at the end of the game).
Rounds 6
Actions per turn 3 3
Reinforcements - -
Special Rules Strategy cards are not used in this scenario. Command points may only be used for initiative. It is recommended that players use hidden initial set-up. It is also suggested that the op-fire status of units be hidden by placing either a fatigued marker or op-fire marker secretly under each unit at the end of the status phase. Units with a fatigued marker may be given any order (except for opportunity fire) while units with an op-fire marker may only opportunity fire; the status of a unit is not revealed unit activated or used for opportunity fire.

 

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alecrespi replied the topic:
1 month 1 day ago
Here are the doubts that arose during the game I played a few days ago:
  1. The Germans manage to advance with their officer to the command point from the first turn. The Americans are absolutely unable to do so. So the initiative will remain German for the entire game.
  2. Usually, under normal conditions, two Shermans struggled to take on one Panzer IV. Considering that they were already wounded at the start of the game, the balance seemed to be heavily in German favor.
Final score: Allies 5 - Axis 10
(all four objective points on the map were under German control).

Could removing the initial German command point rebalance the game?
It would at least give the Americans a chance to gain the initiative somehow...