123 Crossing the Moselle


In September of 1944, the American army found itself facing another major objective, crossing the Moselle river and captruing the major city of Nancy. A plan was devised to encircle the city due to it's well defended front. The 80th Infantry and 4th Armored divisions worked in conjucntion with the infantry first establishing the north bridgehead to be followed by the armor to push through. The Germans reacted quickly and threatened the shrinking bridgehead, the decision to send in the armor was risky but the alternative was complete failure.
American | German | |
Division 1 |
6 Squad Bases |
6 Squad Bases 2x |
Division 2 |
see Reinforcements |
see Reinforcements |
Strategy Decks | - | - |
Starting Strategy Cards | - | - |
Operations Cards | - | - |
Deployment Zone | Anywhere in the Blue edged hexes | Anywhere on boards 1A, 11A, 12B and 3A |
Starting Initiative | ![]() |
|
Objective | The side that controls the objective marker at the end of the game wins. | |
Rounds | 6 | |
Actions per turn | 2 | 2 |
Reinforcements |
Round 2 (Status Phase): |
Round 4 (Status Phase): 2 Panzer IV Tank |
Special Rules | - | - |
Terrain Features | The Stream is Deep. |
Perhaps adding to 'R' entry points (in the hexes to each side of the road where the original 'R' is) would make the difference?
In the meantime, I'm glad you enjoyed alecrespi!
We played by having enter 2 of them at the end of turn 2 and the other 2 in turn 3.
Clearly those who entered at the end of turn 3 were only able to make 2x advances and 1x fire and move at the end, without bothering the panzers iv in the least.
Even if US player had some really lucky shot [img]/tideofiron/media/kunena/emoticons/black dice.png[/img] (I managed to kill 2x German squad bases with pinned --> disrupted --> routed) and Axis player some unlucky ones [img]/tideofiron/media/kunena/emoticons/red dice.png[/img] (his mortar failed to hit anyone) vicotry went to German player.
I don't know if the final result would have changed by adding an "R" hex on US side, or at least allowing tank entrance on map with and "Advance" or "Fire and Move" action...
In the end I really enjoyed this scenario.