Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

This scenario could be subject to heavy modification.
Playtests still in progress.

Operation Sea Lion (Unternehmen Seelöwe) was the German code name for the invasion of England.
The High Command of the German army was convinced that after the surrender of France, the United Kingdom would demand peace.
However, seeing that no action was taken in this sense, Hitler ordered to plan an invasion by sea.
The Wehrmacht decided to use 20 divisions for this operation, whose landing was to be ensured by the Luftwaffe.
After the French campaign, the Germans gathered a fleet of lifeboats and steamboats in the ports of the Channel, many of which had been hastily converted into landing craft, and trained troops in related tactics.
However, throughout August and until the beginning of September 1940, when the Battle of Britain was already underway, the German troops, ready to set sail, they waited in vain for the Luftwaffe to make the skies over the English Channel safer.
By mid-September, the date of the invasion had already been postponed three times, and by 2 October the German troops were still ashore.
On 12 October, when it became clear that the Luftwaffe had failed to take control of the skies over the Channel, the operation was postponed to 1941 and the German troops began to leave the embarkation points.
This scenario instead starts from the assumption that the Luftwaffe has taken full control of the sky over the English Channel and coasts, allowing thus the launch of the "Sea Lion" operation.

  British German
Division 1

5 Squad Bases
- 13 Regular Infantry
- 2 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew
- 1 Mortar Crew

2 QF-6 Pounder
1 Crusader MKII

1x Engineer

6 Squad Bases (XXXVIII Corp)
- 16 Regular Infantry
- 4 Elite Infantry
- 2 Officer
- 1 Mortar Crew

2 Panzer III
2 Panzer IV

2x Engineer
1x Medic

Division 2

6 Squad Bases
- 17 Regular Infantry
- 2 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew
- 1 Mortar Crew

3 QF-6 Pounder
1 Crusader MKII
1 Bren Carrier

1x Engineer
1x AntiTank

5 Squad Bases (7° Avio)
- 13 Regular Infantry
- 5 Elite Infantry
- 2 Officer

2x Engineer
2x Medic
1x AntiTank

Strategy Decks Artillery 1
Ground Support 1
Command 1
Assault Leadership
German Air Support 1
Starting Strategy Cards 2 2
Operations Cards Lay Razor Wire
Lay Smoke
Desperate Defenders
Hospital
Naval Bombardments (remove on Status Phase of Round 4)
Intelligence Report
Clear Mines
016 Clear Tank Trap
Deployment Zone Div. 1: Any dark yellow hexes.
Div. 2: Any light yellow hexes.
Div. 1: Any dark grey hexes.
Div. 2: Any light grey hexes.
Starting Initiative   Initiative Token
Objective
  • Decisive German Victory: 3 conquered Objectives: Hospital, Train station, British HQ.
  • Minor German Victory: 2 conquered Objectives: Train station, British HQ.
  • In any other case the victory goes to the British.
Rounds 8
Actions per turn 3 3
Reinforcements

Round 6 (Status)
3 squad bases
12 Regular Infantry
1x Engineer

3 Bren Carrier

 
Special Rules

The Germans start the game with the "Heavy Mortar Battery" card.
The card is considered to be already paid and MUST be used in the Action Phase of the first turn.
Otherwise, the card is discarded in the Status Phase of Round 1.

Terrain Features -

 

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