Due to the way forces are divided on the board this scenario makes for an exciting three-player scenario with one American player playing against two German players.
10 Squad Bases
6 Squad Bases
2 Panzer IV Tanks
9 Squad Bases
5 Squad Bases
3 Panzer IV Tanks
|Strategy Decks||Command 1||German Reinforcements 1|
|Starting Strategy Cards||1
In addition, the Americans start with the "Suppressive Barrage" card from Artillery I in their HQ and the - Take Down the Beast- card from Morale I in their play area.
In addition, the Germans start with the "Sustained Blanket" card from the Artillery I deck in their HQ and the "Take Cover" card from the Morale I Deck in their play area.
|Operations Cards||- No Surrender
- Desperate Defenders
|- Double Time
- Seize the Initiative
|Deployment Zone||Div. 1: Any of the hexes on maps 8A and 1B.
Div. 2: Any hill hex on map 4B.
|Div. 1: Any of the hexes on map 2B.
Div. 2: Any of the hexes on maps 11A and 7A.
At the end of any round. if one nation controls all three Victory Objective Markers. they win the game.
The Germans can also win by controlling two of the three Victory Objective Markers at the end of round 4.
The Americans win if the Germans are unable to fulfill their objective by the end of round 4.
|Actions per turn||3||3|
|Special Rules||At the beginning of each Command Phase, the Americans may spend one command to retrieve a discarded "Take Down the Beast" card and place it faceup in their HO area.||-|
|Terrain Features||The stream is Flooded.|
|HINTS||The Americans need to play a cautious game and protect the hill with the objective marker at all costs. Use a final push at the end to take over a second objective for the win.||The Germans need to guard their approaching units. Although they have good position at the start of the game. the American control of the high ground can cause disruption as the Germans advance if the German forces are not moved carefully.|