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036 Hell Week

1 1 1 1 1 1 1 1 1 1 Rating 2.50 (1 Vote)
Victory Results:
 100 %
Record a victory for ALLIES ARMY  0 %
Total plays 1 - Last reported by pino on 2022-09-19 23:42:49

 

Due to the way forces are divided on the board this scenario makes for an exciting three-player scenario with one American player playing against two German players.

 

  American German
Division 1

10 Squad Bases
- 26 Regular Infantry
- 5 Elite Infantry
- 3 Officers
- 2 Machine Gun Crews
- 1 Mortar Crew

2x AntiTank
1x Medic

6 Squad Bases
- 11 Regular Infantry
- 6 Elite Infantry
- 1 Officer
- 2 Machine Gun Crews
- 1 Mortar Crew

2 Panzer IV Tanks

2x Flamethrower

Division 2

9 Squad Bases
- 21 Regular Infantry
- 7 Elite Infantry
- 2 Officer
- 2 Machine Gun Crews
- 1 Mortar Crew

2x AntiTank
1x Medic

5 Squad Bases
- 13 Regular Infantry
- 4 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew

3 Panzer IV Tanks

1x Flamethrower
1x Medic

Strategy Decks Command 1 German Reinforcements 1
Starting Strategy Cards 1
In addition, the Americans start with the "Suppressive Barrage" card from Artillery I in their HQ and the - Take Down the Beast- card from Morale I in their play area.
1
In addition, the Germans start with the "Sustained Blanket" card from the Artillery I deck in their HQ and the "Take Cover" card from the Morale I Deck in their play area.
Operations Cards - No Surrender
- Desperate Defenders
- Double Time
- Seize the Initiative
Deployment Zone Div. 1: Any of the hexes on maps 8A and 1B.
Div. 2: Any hill hex on map 4B.
Div. 1: Any of the hexes on map 2B.
Div. 2: Any of the hexes on maps 11A and 7A.
Starting Initiative   Initiative Token
Objective

At the end of any round. if one nation controls all three Victory Objective Markers. they win the game.

The Germans can also win by controlling two of the three Victory Objective Markers at the end of round 4.

The Americans win if the Germans are unable to fulfill their objective by the end of round 4.

Rounds 4
Actions per turn 3 3
Reinforcements - -
Special Rules At the beginning of each Command Phase, the Americans may spend one command to retrieve a discarded "Take Down the Beast" card and place it faceup in their HO area. -
Terrain Features The stream is Flooded.
HINTS The Americans need to play a cautious game and protect the hill with the objective marker at all costs. Use a final push at the end to take over  a second objective for the win. The Germans need to guard their approaching units. Although they have good position at the start of the game. the American control of the high ground can cause disruption as the Germans advance if the German forces are not moved carefully.

 

Tags: American Army, German Army, Rounds, Complexity: Medium, Boards, Year: 1944, Version: FFG DS

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alecrespi's Avatar
alecrespi replied the topic: #725 8 months 1 week ago
Posting here some comments found online.
www.boardgamegeek.com/geeklist/37980/tid...1-player-comments-ba
  • With only 4 rounds both sides have to really push on and attack. 
  • A back and forth battle that saw the victor emerge in the final actions of the game. Seemed very well balanced and was a treat to play!
  • It always seems like it's going to be a total rampage for one side or the other after two rounds, and then somehow fortune swings the other way and it ends up coming down to a last-round, last-turn Assault on one of the objectives (usually the smaller building in the woods). 

Random Quote

It is evil things we shall be fighting against, brute force, bad faith, injustice, oppression and persecution.  (1939)
British Prime Minister Neville Chamberlain