035 Night Hunt
The attack against 1 italern in late 1944 by the 11.S. 84th intantrn Division ("the RmIsplitters- ) was part of the 9th Arm 's attempt to break through the German fortified West Wall -- the so-called Sicr fried Line. The 84th moved forward on the monun:.;. of November 29th. spearheaded by the 335th Infantry Regiment's Ill Battalion. Although it was still a relaov eR "green- %inn, the 84th would outfight several veteran German units, including fanatical SS soldiers. in the contest for [indent...
2 Squad Bases
6 M4A1 Shermans
7 Squad Bases
7 Squad Bases
8 Squad Bases
2 Panzer IVs
|Starting Strategy Cards||2||4|
|Operations Cards||- Desperate Defenders||- Elite Tank Crews|
|Deployment Zone||Div. 1: Any hexes on maps 8B and 10A
Div. 2: Any hexes on maps 1A, 7A. and 9A
|Div. 1: Any hexes on map 11A.
Div. 2: Does not start on the map but enters as reinforcements during the Status Phase of round 1.
If the Germans have 6 or more VPs at the end of round 8, they win. Otherwise, the Americans win.
The Germans earn VPs at the end of round 8 as follows:
|Actions per turn||3||3|
|Reinforcements||-||All Division 2 units as reinforcements during the status phase of round 1|
This entire scenario is fought at night and the following special rules apply:
|HINTS||The Americans might want to consider spreading out their tanks instead of making the German player's job easier by concentrating them in a small area. Depending on how the Germans move, the Americans should be prepared to quickly react with their infantry.||The Germans need to coordinate their attacks very carefully and only push on after their reinforcements arrive.|
- Fairly balanced. Fun scenario that provides something different and challenging.