In the weeks following D-Day, the Allies continued to advance slowly from their ever-expanding beachhead, the only exception being the village (01.4.6. Hem the 29th Division has been bogged down for over a month, suffering more casualties outside .9.-L6 than on Omaha beach. On July 17th. General Gerhardt, under geat pressum from General Bradley launches his final assault against the town, which is heavily defended by German Fallschirmftiger units.
8 Squad Bases
1 M3A1 Half-Track
5 Squad Bases
6 Squad Bases
2 M3A1 Half-Tracks
5 Squad Bases
1 SdKfz 251 Half-Track
|Starting Strategy Cards||3||3 (Sniper Attack card in play area)|
|Deployment Zone||Any hex with a green border||Any of the hexes on maps IA and I I A|
The Americans immediately win if they control 5 buildings at the end of any game round.
Otherwise, the player with the most VPs wins. If the Americans have not achieved their victory condition by the end of game round 8, players earn VPs as follows:
|Actions per turn||3||3|
|Reinforcements||During the Status Phase of game round 3, the Americans receive the following reinforcements:
- 2 M4A1 Sherman Tanks
The stream is Shallow.
- The Americans have two times more squads with a lot of specialization and plenty of time. Maybe cutting 1-2 turns will make it more challenging.
- This scenario is fun for the US; the Germans don't have much to do but shoot and die.
- It's pretty much a one-way street. There's a certain amount you can do as defender, but the Americans are just too numerous for this to be even remotely fair.
- The Americans win quite comfortably. Recommendations: cutting the time to 6 rounds, remove "Take down the beast" strategy card from German deck (they're completely useless) and perhaps remove some American half-tracks.