Victory Results:
 100 %
Record a victory for BOTTOM ARMY  0 %
Total plays 2 - Last reported by pino on 2022-01-21 01:02:24

This scenario has been reimplented and rebalanced in Next Wave - 010 Uphill Battle.

Alter sustaining horrible losses while crossing the Sauer Rivet: the 76th Infitntry Division adopts more cautious protocols in their attempts to push through the Siegfried Line. On the morning of February 1 1 th, 1945, a 15-minute barrage from an entire artillery battalion is unleashed on a small German fortified position, and ,followed tip by mortar bombardment in prelude to a full-scale attack.

 

  American German
Division 1

9 Squad Bases
- 30 Regular Infantry
- 2 Officers
- 2 Machine Gun Crews

2 Sherman M4A1s

1x Flamethrower
2x Engineer

5 Squad Bases
- 15 Regular Infantry
- 1 Officer
- 2 Machine Gun Crews

2x AntiTank
2x Concealed Concealed

Division 2

6 Squad Bases
- 8 Regular Infantry
- 11 Elite Infantry
- 1 Officer
- 2 Mortar Crews

2 M3A1 Half-Tracks

2x Flamethrower
1x Engineer

5 Squad Bases
- 6 Elite Infantry
- 9 Regular Infantry
- 1 Officer
- 2 Mortar Crews

1x AntiTank
2x Concealed Concealed

Strategy Decks Command 1
Ground Support 1
German Reinforcements 1
Morale 1
Starting Strategy Cards 3 3
Operations Cards 006 Merciless Assault 014 No surrender
Deployment Zone Any hex with a green border. Any of the hexes on maps 5B, 3B, and 1 B, as well as the hex containing an entrenchment marker on map 8A.
Starting Initiative   Initiative Token
Objective The Americans immediately win if they control the pillbox at the end of any round. The German player wins if the American player is unable to fulfill his objective by the end of round 6.
Rounds 6
Actions per turn 3 3
Reinforcements - The Germans receive the following reinforcements during the Status Phase of round 4:
• 2 Squad Bases
• 7 Elite Infantry
• 1 Officer
2 SdKfz 251 Half-Tracks
1 Panzer IV
Special Rules - -

 

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alecrespi replied the topic:
10 months 2 weeks ago
Scenario Overview by Evil Knivel @ BGG
boardgamegeek.com/filepage/64961/toi-scenario-overview

"A good balanced scenario."
Favors: Americans
Strategy:
A lot depends on how the Americans attack, they need to push on quickly towards the pillbox and not get too distracted by the forward German entrenchment. Impossible to win for the US once the Germans roll their reinforcement armor into the pillbox hex.
JVHillegas-Elting replied the topic:
2 years 2 months ago
Oh, that's fantastic! Vassal has so many great features I wasn't aware of!!
alecrespi replied the topic:
2 years 2 months ago
The VLOG feature in Vassal is really amazing.
If you manage to download the attached vlog file you will be able to open it inside the module (the same as you will do for a vsav file) and move the timeline back and forth scrolling with pg down / back buttons.
 
JVHillegas-Elting replied the topic:
2 years 2 months ago
That's a good idea to take screenshots of play-in-progress, to aid in after-action reporting. I'm going to start doing this!
alecrespi replied the topic:
2 years 2 months ago
Played this one yesterday night with my friend Pino, here you can find the screenshot taken at the start of each round.
Attached you will also find the vlog file.
Americans didn't manage to take the pillbox before Round 6.
Axis Victory. 

File Attachment:

File Name: 003-20220120-log.vlog
File Size:1,135 KB
alecrespi replied the topic:
2 years 3 months ago
Posting here some comments found online.
boardgamegeek.com/geeklist/43192/tide-ir...yer-comments-balance
  • This one is more balanced than most in the base set. A lot depends on how the Americans attack, they need to push on quickly towards the pillbox and not get too distracted by the forward German entrenchment.
JVHillegas-Elting replied the topic:
2 years 3 months ago
Played this through as the Americans on Vassal with a friend, and lost resoundingly. As I noted in an earlier post, this version of the scenario was re-balanced for the Next Wave version of the base game. This is good, because I don't see how the Americans can possibly win without some additional Command and some reinforcements, to counter the German's significant superiority in both respects. Also, as the defender (with significant advantage in Command Points at least through Round 3), it's generally going to be inherently easier for them to take Concentrated Fire and Combined Fire actions, whereas the Americans almost always have to take Fire and Movement actions, again favoring the defender.

We're going to play this again, as the "Uphill Battle" version, and I look forward to providing an after-action report on this.

I don't recommend this scenario at all, in any way, to anyone. It's way out of balance. It's amazing to me that it got published as it is, being so unbalanced. What were the designers thinking?
JVHillegas-Elting replied the topic:
2 years 3 months ago
This may have been noted elsewhere (i.e., on Board Game Geek), but I wanted to log it here as well that "Silence the Guns" is the name of this scenario original ToI base game. In ToI Next Wave, this scenario is called "Uphill Battle." There are some notable differences between these versions.

See my fuller comparison of these two scenarios on the page for "Uphill Battle."