003 Silence the Guns
This scenario has been reimplented and rebalanced in Next Wave - 010 Uphill Battle.
Alter sustaining horrible losses while crossing the Sauer Rivet: the 76th Infitntry Division adopts more cautious protocols in their attempts to push through the Siegfried Line. On the morning of February 1 1 th, 1945, a 15-minute barrage from an entire artillery battalion is unleashed on a small German fortified position, and ,followed tip by mortar bombardment in prelude to a full-scale attack.
9 Squad Bases
2 Sherman M4A1s
5 Squad Bases
6 Squad Bases
2 M3A1 Half-Tracks
5 Squad Bases
|Starting Strategy Cards||3||3|
|Deployment Zone||Any hex with a green border.||Any of the hexes on maps 5B, 3B, and 1 B, as well as the hex containing an entrenchment marker on map 8A.|
|Objective||The Americans immediately win if they control the pillbox at the end of any round.||The German player wins if the American player is unable to fulfill his objective by the end of round 6.|
|Actions per turn||3||3|
|Reinforcements||-||The Germans receive the following reinforcements during the Status Phase of round 4:
• 2 Squad Bases
• 7 Elite Infantry
• 1 Officer
2 SdKfz 251 Half-Tracks
1 Panzer IV
If you manage to download the attached vlog file you will be able to open it inside the module (the same as you will do for a vsav file) and move the timeline back and forth scrolling with pg down / back buttons.
Attached you will also find the vlog file.
Americans didn't manage to take the pillbox before Round 6.
File Attachment:File Name: 003-20220120-log.vlog
File Size:1,135 kb
- This one is more balanced than most in the base set. A lot depends on how the Americans attack, they need to push on quickly towards the pillbox and not get too distracted by the forward German entrenchment.
We're going to play this again, as the "Uphill Battle" version, and I look forward to providing an after-action report on this.
I don't recommend this scenario at all, in any way, to anyone. It's way out of balance. It's amazing to me that it got published as it is, being so unbalanced. What were the designers thinking?
See my fuller comparison of these two scenarios on the page for "Uphill Battle."