Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

A German Mechanized Company is tasked with clearing a village of US troops.


  American German
Division 1

13 Squad Bases
- 30 Regular Infantry
- 9 Elite Infantry
- 3 Officer
- 2 Mortar Crew
- 3 Machine Gun Crew

6 Sherman Tank

4x AntiTank

16 Squad Bases
- 39 Regular Infantry
- 12 Elite Infantry
- 3 Officer
- 2 Mortar Crew
- 3 Machine Gun Crew

2 Panzer IV Tank
2 Tiger I
4 SdKfz 251 Half Track
6 Opel Blitz Truck

4x Engineer

Division 2


Strategy Decks American Reinforcements 1 Artillery 1
German Reinforcements 1
Starting Strategy Cards 2 3 (all from the Artillery 1 deck)
Operations Cards - 005 Clear Mines
016 Clear Tank Trap
Deployment Zone

US Squads may deploy to any hex on maps 4A, 11A, 9A and 1A. US Vehicles may deploy to any reinforcement hex.

The US player gains control of ALL Objective Markers on maps 4A, 11A, 9A and 1A at the beginning of Round 1, even if no friendly units are deployed to the appropriate hex.

All German units begin the scenario "offmap".

At the beginning of each Action Turn during Round 1 the German player MAY deploy up to 3 units to the reinforcement hex, then activate said units. All initial forces MUST be deployed to the map during Round 1.

Starting Initiative   Initiative Token

The US player gains 1 VP for each German half-track, truck, or Panzer IV they destroy; they gain 2 VP for each Tiger they destroy.

Highest VP wins, in the case of a tie the US player wins. (Hint: If the German player "sacrifices" all of their trucks, they WILL lose).

The German player gains 6 VP if they control the Victory Objective Marker at endgame.

Highest VP wins, in the case of a tie the US player wins. (Hint: If the German player "sacrifices" all of their trucks, they WILL lose).

Rounds 12
Actions per turn 3 3

Cards only.

The US player CANNOT spend extra CP to purchase a truck with reinforcements.

Cards only.
Special Rules

A player may capture a Command Objective Marker or a Victory Objective Marker if they have at least one friendly unit in the hex AND all ADJACENT hexes are free of enemy units.

OPTIONAL(Recommended): Allow the German player to exit trucks "off-map" using the reinforcement hex. A new truck may then be purchased with reinforcements.

Terrain The stream is DEEP.


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