Victory Results:
 50 %
Record a victory for BOTTOM ARMY  50 %
Total plays 4 - Last reported by pino on 2022-02-15 23:39:25

The Germans and Americans rush to occupy a strategic valley town.

 

  American German
Division 1

6 Squad Bases
- 10 Regular Infantry
- 6 Elite Infantry
- 2 Officer
- 1 Mortar Crew
- 2 Machine Gun Crew

3 Sherman Tank
1 M3A1 Half Track

1x Medic
1x Flamethrower

6 Squad Bases
- 11 Regular Infantry
- 5 Elite Infantry
- 2 Officer
- 1 Mortar Crew
- 2 Machine Gun Crew

2 Panzer IV Tank
1 SdKfz 251 Half Track

1x Flamethrower
1x Medic

Division 2

6 Squad Bases
- 10 Regular Infantry
- 6 Elite Infantry
- 2 Officer
- 1 Mortar Crew
- 2 Machine Gun Crew

3 Sherman Tank
1 M3A1 Half Track

1x Medic
2x AntiTank
4x Concealed Concealed

6 Squad Bases
- 9 Regular Infantry
- 7 Elite Infantry
- 2 Officer
- 1 Mortar Crew
- 2 Machine Gun Crew

1 Panzer IV Tank
1 Tiger I
1 Opel Blitz Truck

1x Medic
2x AntiTank
4x Concealed Concealed

Strategy Decks American Air Support 1
American Reinforcements 1
Supply 1
German Reinforcements 1
Ground Support 1
Morale 1
Starting Strategy Cards 3 3
Operations Cards - -
Deployment Zone Division I deploys in dark green hexes.
Division II deploys in light green hexes.
Division I deploys in dark gray hexes.
Division II deploys in light gray hexes.
Starting Initiative Initiative Token  
Objective To control the objective marker and the adjacent hexes at the end of round 12. If an army does not control the victory objective marker at the end of round 12, play proceeds into sudden death--the first army to control the hex wins.
Rounds 12
Actions per turn 3 3
Reinforcements Reinforcements deploy in their division color R hex unless it is occupied by an enemy squad.
Special Rules - -

 

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alecrespi replied the topic:
2 years 2 months ago
What about US concealed units?
They start on open grounds and enemy units can see them... what's the point of "concealment"?

From the rules ( www.commandsandcolors.net/tideofiron/the...oncealed-squads.html ):
If at any time a concealed squad is within LOS of an enemy unit and is not located in cover-providing terrain, it is immediately revealed.

Have to fix the central hex on map 10B.
It's not a bunker on hill level 2, instead it's a building with road connection.

 

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pino replied the topic:
2 years 2 months ago
Hum...played now, never reach the end of turn 1! Nothing more to say!!