Victory Results:
 0 %
Record a victory for BOTTOM ARMY  100 %
Total plays 1 - Last reported by pino on 2021-11-24 00:09:31

In order to maintain the momentum of the westward advance it was a top priority to seize the vital crossroads in Bastogne for General von Manteuffel's Fifth Panzer Army. By 21 December the German forces had surrounded the town, which was defended by the 101st Airborne Division and elements of the 10th Armored Division. The encircled and outnumbered defenders lacking coldweather gear had only a streak of food, medical and ammunition supplies. Due to bad weather conditions aerial resupply and tactical support were not available. The Germans launched several probes and local attacks on different points of the perimiter in sequence, to find weak spots and overburden the defenders.

Flamierge, 0500 hour, 23rd December, 1944.
Veiled by the morning fog and supported by a Pz-IV, a German group of a volksgrenadier company and a small but crack recon detachment is closing on the American positions to storm right after the preparatory artillery strike.If this first wave is to pierce the American main line of resistance soon enough, two German battalions will join in the attack to enforce a breaktrough. The early collapse of the whole line in the northwest would definitely seal the fate of the Battered Bastards of Bastion Bastogne.

"Distressed valor challenges great respect, even from enemies"
Plutharc

 

  American German
Division 1

3 Squad Bases
- 4 Regular Infantry
- 5 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew

1x AntiTank

3 Squad Bases
- 4 Regular Infantry
- 5 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew

1 SdKfz 251 Half Track

1x Engineer

Division 2

4 Squad Bases
- 6 Regular Infantry
- 5 Elite Infantry
- 1 Officer
- 2 Mortar Crew

1x AntiTank

5 Squad Bases
- 19 Regular Infantry
- 1 Officer

1 Panzer IV Tank

1x Engineer

Strategy Decks American Reinforcements 1 (Remove two of the three "Reinforcement Battalion" cards)
Morale 1
Artillery 1
Command 1
Starting Strategy Cards 2 2
Operations Cards 013 Desperate Defenders
002 Heavy Fog (shared)
002 Heavy Fog (shared)
Deployment Zone Any hexes on maps 5B and 7A. Any of the grey shaded hexes on map 11B.
Starting Initiative   Initiative Token
Objective The Americans win if they prevent the Germans fulfilling their objective by the end of round 5. The Germans immediately win if they control the Command Objective Marker and at least two buildings on Map 5B.
Rounds 5
Actions per turn 3 3
Reinforcements American reinforcements may enter the game on the two hexes marked with green R on Map 7A -
Special Rules
  • Preliminary Artillery Strike: To represent that the German artillery had precisely arranged its batteries on the American postions, the German player may place the "Spotting Round" card from the Artillery Deck I in the German Play Area.
    After setup but before his first action the German player is allowed to use the "Sustained Blanket" card from the Artillery deck I. For this preliminary strike the contact is automaticaly granted (no need to roll), and normal LOS (drift number 4) is counted when determining drift. After resolving this attack, reshuffle the card back to the Artillery Deck I.
  • Limited Reserves: The American forces have severe difficulties to gather and move reserves to all the locations threatened by successive German probing attacks. Though the massive use of German artillery in a specific area might make US commanders aware of the imminent attack's magnitude and direction, so that they start scraping up some squads from neighbouring sectors or even field hospitals.
    In game terms the American player has only a limited access to the American Reinforcements Deck I. He may not have any cards from the deck as Starting Strategy Cards, nor he can draw cards from the deck during the Status Phase. Instead each time the German player uses an artillery card in the Action Pase, then and only then the American player is allowed to immediately draw a card from the deck. Reinforcement cards can be activated in the Command Phase as normal.
  • Frozen Ground: Squads with the engineer specialization can not build entrenchments during the scenario.

 

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