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244 Wittmann's Breakout

1 1 1 1 1 1 1 1 1 1 Rating 3.50 (1 Vote)
Victory Results:
 0 %
Record a victory for ALLIES ARMY  100 %
Total plays 1 - Last reported by pino on 2021-05-03 23:32:55

Jun 13, 1944. The Allies are advancing quickly to Caen and have taken hold of the small town Villers-Bocage. The 4th County of London Yeomanry 'Sharpshooters', also known from their combat prowess in Africa as the 'Desert Rats', have established a forward HQ in the town. The Germans are aware of the British forces in the area and Haupsturmfuhrer Wittman volunteers to reconoitre the town from nearby Hill 213. Spotting the British armored column along the roadside breaking for tea he jumps into the nearest Tiger I and attacks the column from the rear cutting off any chance of escape. Wittman manages to destroy a dozen tanks and numerous other vehicles in the column before turning along the road into town and assaulting singlehandedly the poorly defended HQ.
In the end it is a mere 6 pound shell that brings Wittman's assault to a halt after disabling his track and rendering his tank immobile.
Wittman and his crew escape on foot and return to Panzer Lehr HQ to report the massive victory. Twentyseven tanks and vehicles were destroyed by the panzer ace in the attack.

 

  British German
Division 1

3 Sherman Tank
3 M3A1 Half Track

1 Tiger I
Division 2

1 Squad Bases
- 4 Regular Infantry

4 Sherman Tank
1 GMC CCKW 353 Truck

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Strategy Decks - -
Starting Strategy Cards - -
Operations Cards - Massive Confusion - Tank Ace
- Elite Tank Crew
Deployment Zone The British start with 1 x 6 pounder AT gun deployed at the Regimental HQ green hex. Michael Wittman deploys on the YELLOW hex on Hill 213.
Starting Initiative   Initiative Token
Objective The British win if they can destroy or render immobile Michael Wittman's Tiger I or prevent him from completing his objective. Michael Wittman wins if he can destroy all enemy tanks AND destroy the command vehicle (GMC CCKW) at the regimental HQ before the end of Round 8.
Rounds 8
Actions per turn 2 2
Reinforcements - -
Special Rules -

Michael Wittman takes TWO actions per round before becoming fatigued although only one action may be taken per turn.

Michael Wittman has initiative every round.

Terrain Features THICK WOODS: All forest hexes in tile 2B are impassable to vehicles.

 

Tags: German Army, British Army, Complexity: Medium, Rounds, Boards, Year: 1944

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I claim we got a hell of a beating. We got run out of Burma and it is as humiliating as hell. I think we ought to find out what caused it, go back and retake it. (May 1942)
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